An Idiot's Guide to Adventuring

An Idiot's Guide to Adventuring

By An Idiot's Guide to AdventuringLeisureHobbies
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An Idiot's Guide to Adventuring episodes

  • Clash with the Matriarch

    With Grunk at their side, the adventurers face off against the savage Wyvern Matriarch.

    Can Grunk protect the future of his flock?

    Who will be left standing when the dust settles on the mountaintop?


    Theme and additional music by Epidemic Sound.

    Logo art by Winston Fujino.


    1 hr 28 min
  • Hunt for the Wyvern Matriarch

    Grunk leads our adventurers away from his humble home and into the mountains in search of the dangerous Wyvern Matriarch.


    Our heroes must contend with rockslides, the stone forest, a veritable army of wyverns, and perhaps the most dangerous enemy of all... Stewart?


    Theme and additional music by Epidemic Sound.


    Logo art by Winston Fujino.

    1 hr 35 min
  • Counting Sheep

    Even sheep need heroes!

    While investigating some wooly friends in distress, our heroes are ambushed by hungry predators looking for an easy lunch.

    Will this waylaid group of goats and sheep be the end of Stewart, Drogan and Clyff? Or a whole new beginning?


    Music by Epidemic Sound.

    Logo art by Winston Fujino.

    1 hr 40 min
  • Train Hopping

    Stewart, Clyff, and Drogan flee Lakemarch with Luthor Went and his soldiers.

    They discuss what the future holds and look to part ways for now and so our adventurer's set off on their own for the first time in a long time.


    Theme and additional music by Epidemic Sound.

    Logo art by Winston Fujino.


    1 hr 38 min
  • Capital in Chaos

    Following the tolling of the Marchlord's Death Bells our heroes find themselves between an army and a hard place and are forced to fight their way to freedom.


    Theme and additional music by Epidemic Sound.


    Logo art by Winston Fujino.

    1 hr 50 min
  • The Duke of Autumn

    Drogan, Clyff and Stewart finally meet the infamous Duke of Autumn, Luthor Went, and are invited back to his estate in Lakemarch to discuss past adventures and future plans.


    Theme and additional music from Epidemic Sound.


    Logo art by Winston Fujino.

    1 hr 19 min
  • Lakemarch Rendezvous

    After their return to the church, Drogan, Stewart and Clyff had a bit of a scare but Clyff played games with the orphans to settle everyone's nerves.


    The following day our adventurer's schedule was packed as they agreed to meetings all over town.


    Theme and additional music from Epidemic Sound.

    1 hr 53 min
  • The Devil is in the Details

    Now that Bart is safe and Boldrei’s good name has been restored to construction zones everywhere, the boys are free to chase down leads in their hunt for Samuel Slake.


    Their sleuthing takes them first to the Hall of Knowledge, where Stewart's previous questions are answered by the local monks. New leads point them in the direction of The First Floor, a strange shop in the Canalways. But will their poking about draw unwanted attention from a higher power?


    Theme and additional music from Epidemic Sound.


    Logo art by Winston Fujino.

    1 hr 32 min
  • Bully Beatdown

    Stewart and friends arrive to save Bart from another embarrassing and brutal encounter, only to come face to face with Stewarts very own childhood bully.

    The boys are off book and ready to dish up some justice with a side of vengeance.


    Theme and additional music by Epidemic Sound

    Logo Art by Winston Fujino

    1 hr 6 min
  • Going Off Book

    Our adventurers use magic to look in on Samuel Slake and what they find puts them on edge.

    Stewart gives some advice to his young apprentice but perhaps didn't quite get the right message across...


    Theme and additional music by Epidemic Sound

    Logo Art by Winston Fujino


    1 hr 26 min

About An Idiot's Guide to Adventuring

From the publisher's feed

Welcome to An Idiot’s Guide to Adventuring, a TTRPG actual play podcast made by idiots… but not exclusively for idiots.