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The party takes on the source of the magic mishaps, a group of cultists calling forth a bone devil to aid in their diabolical deeds.
Discovering the magic in Balmora has started going hay wire, the party embarks on a quest to discover what the cause of it might be.
Leaving Ald Ruhn, the party animals find themselves between a rock and a hot place. But first, Soot recounts her quest to make peace with what the party has been called to do.
The Party Animals make their way to the city of Ald Ruhn to collect their payment for clearing the crypt, but they meet some unexpected allies along the way.
As the party gathers around the firepit for a night of hearty meals and story telling, they find themselves surrounded by an unusual band of baddies, lead by a familiar sight.
Continuing their run through the crypt, the party animals discover that everything is not what it seems.
Concluding their mission in the ruins of the dwarven city, the Party Animals return to Balmora. Lori heads off to a much needed spa day, while the rest of the party pursue a call to action provided by the fighters guild.
Streamed live on: www.twitch.tv/That_FilmGuyAlso live on: www.twitch.tv/Aullettewww.twitch.tv/RandyRadioactivewww.twitch.tv/Kelxya501
The party is tasked with escorting a prominent archeologist into the ruins of a nearby dwarven city to recover a key artifact needed to understand why the dwarves disappeared centuries ago.
Following an excited Russ into the Mages Guild, the Party Animals are greeted by the guild master and sent out on a quest to recover some lost materials ordered by the guild. Finding themselves at the entrance to the temple, with some less-than-ordinary means of entrance, the party comes face to face with a nefarious priest.
The Party Animals, sent by Cassius Curio, set out to gain the trust of the various guilds inside Balmora. In an attempt with the thieves guild, the party attempts a heist.
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