By Another Castle
Conversations about games with developers and thinkers in New York.
Chairman of the Independent Games Festival and former editor of Offworld talks to us about his long, of and on relationship with games, as well as his plans for IGF and beyond.
Producer Jeremy Pope talks about his rise in game industry, working on projects as big as GTA III: Vice City, and as small as the tower defense game, Ninja Town.
Steve Gaynor sits down to talk about making an expansion to the Bioshock franchise, narrative and player agency, and the games he comes back to.
Andy Nealen describes his long path to game development, architecture, physics, Chess, and his award winning game Osmos.
Simon Ferrari talks about why he studies games, newsgames, skill, and the joys of Halo
Ryan Theodores interviews the artists and organizers of the NYU Game Center's No Quarter Exhibition
Charles Pratt, Simon Ferrari, and artist Billy Rennekamp discuss games in galleries, cheaters vs spoilsports, and game designers vs artists.
Noah and I sit down to thank all the people who have made the first season of Another Castle possible.
Richard LeMarchand, lead game designer on Uncharted and Uncharted 2 sits down to talk about his career in the industry and a number of other subjects.
Adam Saltsman, co-founder of Semi Secret, developer behind Canabalt, and creator of Flixel.
Game designer and producer Naomi Clark talks about working in New York, GameLab, Farmville, and the Fantasy of Labor.
Kevin Cancienne, the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City.
Professor of media theory, McKenzie Wark, talks about his book Gamer Theory, and the Situationist International.
Legendary chip musician and digital artist, Jeremiah �Nullsleep� Johnson, stopped by to talk about his work as well as the joy of �shmups�..
Adam Parrish sits down to talk about his work in interactive fiction, his thoughts on language in games, and argues with me about whether or not we can look at games as 'texts'.
Greg Costikyan talks about his long career in game developement, from his early board games to his current projects. He also discusses the problems with the game industry and what gives him hope for the future.
Mark Essen, also known as 'messhof' sits down and talks about his short but so far illustrious career as a game designer. From his high school days to his rise as the art world's favorite game developer.
John Sharp talks about his switch from art historian to game designer and professor of game studies. He also talks about games and art, his upcoming conference and his love of sports.
Wade Tinney sits down to talk about his career in games, starting his company Large Animal Games, and the New York scene.
Wes Erdelack, aka Iroquois Pliskin, talks about his blog Versus CluCluLand, what philosophy can tell us about games, and whether games are 'real' or not.
Eric Zimmerman talks about his career as a game designer and theorist, as well as the history of his compant GameLab.
Heather Chaplin talks about her book Smart Bomb and tells stories about her favorite game developers. She also discusses her famous GDC rant.
Richard Rouse III talks about his long career in the game industry, as well as writing one of the first books on game design.
Jesper Juul discusses his career, the balance between theory and practice, and what kind of games he likes to play.
Greg Trefry discusses the design of casual games, creating and running the Come Out and Play festival, and the aesthtics of game mechanics.
Anna Anthropy discusses her games and the craft of game design.
Frank Lantz discusses his career, his games, the creative process, and the future of games.