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Following the adventures of Meddlebee and Urmagerd, Paladins of Tibanerius, this tale takes place after the Christmas Special. The two paladins travel to the country of Granilkytbo where they are sought out by a mysterious woman to help her family deal with a crime syndicate in her city. Unbeknownst to the two paladins, criminal orcs aren't the only shady ones in the town.
Another Round at the Groggy Donkey is an adult, actual play DnD podcast by a group of friends, set in a Homebrew world. Please enjoy, and stay groggy!
After arriving on the south-eastern edge of Ziz, the party discovers a hidden cave with many passages. Overcoming dead-ends, puzzles, and strange mushrooms they find themselves in an abandoned underground city. What secrets will they uncover, and what treasures or dangers hide in this city lost to the ages?
Another Round at the Groggy Donkey is an adult, actual play DnD podcast by a group of friends, set in a Homebrew world. Please enjoy, and stay groggy!
The party sets sail aboard the Sea Urchin, bound for Ziz. The map Bishop found leads them to the south-eastern end of the island, but horrific creatures await them in the center of the isle.
Another Round at the Groggy Donkey is an adult, actual play DnD podcast by a group of friends, set in a Homebrew world. Please enjoy and stay groggy!
While exploring the carnival the party discovers the list of prizes and set off to acquire as many tickets as possible to procure these items. Through hard work, and rigging a game, the party manages to walk off with quite the haul of magic items.
After overhearing about a carnival near the sea, the party goes to the wonderful, game and prize filled world or Don and Bonifac's. Here they engage in some friendly competition, but after learning about the potential prizes to be earned, their goals change to that of collecting tickets.
Another Round at the Groggy Donkey is an adult, actual play DnD podcast by a group of friends, set in a Homebrew world. Please enjoy, and stay groggy!
The party assists Runi on her mission to find a man named Bjorn, and collect his soul for her goddess. After successfully doing so they indulge in drinks at the Groggy Donkey. Grime Confesses to having a treasure map, and upon reaching a collective agreement from the rest, sets off to book passage to Ziz in hopes they will uncover another Seed of Magic. Runi gets Strangely excited over a carnival, and convinces Arioch and Bishop to go with her.
The party goes shopping in Leeran before settling on a direction to travel. Runi does some sleuthing about a man her goddess wants her to collect the soul of.
The Groggy Donkey embarks on an improv Christmas special with Tahlia as the DM, and Jacob and Kristin playing two Paladins of Tibanerius, who find trouble in the town of Valakmar. It seems a certain toymaker named Kris has been acting strange. Could it be this jolly man wearing red is under the influence of a demon?
The party stays in Emerrock long enough to formulate a plan. Runi seeks aid from her goddess in accessing the Black Rainbow
The party makes a plan to leave Twyn and go to a temple to the god of fire and light in the city of Emerrock. Arioch rescues a baby falcox from some wolves...things got weird.
From the publisher's feed
Another Round at the Groggy Donkey is an adult, TTRPG actual play podcast by a group of friends, set in a Homebrew world. Please enjoy and stay groggy!