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Rob from Gold Mountain Games joined us to talk about the things we're passionate about, Virtual Reality, Augmented Reality, Schitt's Creek, and a brand new idea for RTS games. Definitely don't sleep on this episode, folks.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Content Warning
During their conversation about how society is becoming more accepting of people being passionate about their hobbies (and potentially dropping the term "geek" when referring to them), Jay brings up the following fantastically wonderful line from the TV show Schitt's Creek:
I like the wine, and not the label— David Rose, Schitt's Creek, Season 1 Episode 10: Honeymoon
The scene is, ostensibly a conversation about sexuality, and David's reluctance to label his sexuality. As such, that part of the conversation might not be safe for all ears. This part of the conversation happens at 9:47.
Please listen responsibly.
Show Notes
In part two of this episode, we are joined by Rob from Gold Mountain Games. We reminisce about gaming as we grew up, as well as covering everything from passions for your interests, cat assassins, and augmented barbarian fish weaponry.
So, without further ado, sit back, grab some snacks, and get ready for this episode entitled "A Catch-up with Rob, No Bards Allowed - Part One"
Enjoy.
— Squidge
As Squidge points out in the intro, this is part two of a discussion with Rob from Gold Mountain Games. Part one was released back on October 10th, 2023 - here's a link to that - we covered:
As part one of the episode ended, Jay had just been telling everyone about a cross-platform game launcher called Lutris; and that's where this part starts.
Jay went ahead and talked about ONE of the MANY reasons why Windows games tend to (but not always) run better on a Linux-based operating system than on Windows. There are lots of caveats in that sentence because there really are many reasons why, but one of the main ones is how composable the Linux-based operating systems are: you can literally remove whatever you're not using, even if it's a core component of the operating system itself. Because of that, they tend to run faster, on both older and newer hardware, using fewer system resources.
A Wholesome Conversation Appeared
Jay talking about Lutris and different operating systems brought up a wonderfully wholesome conversation about the human condition and being who you are:
It doesn't actually matter at all, right? And I'm sure if I put the effort into learning a different system it would be absolutely fine. But I just find it really funny how people are people will get really angry about it.I like it in the pet community. Like if someone posts a picture of their cat and goes, "my cat's cute," you sure as hell I'm posting a cute picture of my cat and trying to prove that my cat's the cutest. I love the human condition.
— Rob
And Jay drops some knowledge when talking about the different operating system choices:
And when people come to me and says, "oh, but you should use Windows for this, or you should use this, that and the other," I'm like, "dude, use what works for you."— Jay
To which Rob replied:
I think with most things, people should just be able to make the choices they want to make and get on with it. And if it works for them, then it's fine, right?— Rob
At the end of the day, you should like what you like. Who cares what everyone thinks, right?
You do not want someone to like you for someone you're not, because you're going to have to pretend to be that person forever. And the longer you do that, the harder it's going to be, and the more miserable you'll be.It doesn't matter if people don't like who you are, because there are only a few people and there'll be more people who do like you because you're unashamedly you
— Rob
And that comes back to one of Jay's favourite quotes from Schitt's Creek:
I like the wine, and not the label— Daivd Rose, Schitt's Creek, Season 1 Episode 10: Honeymoon
Full Show Notes
Check out the full show notes for some extra stuff, and some links to related things.
Reach out to us on Discord, Twitter, Facebook, or try our brand-new contact page.
Links of Interest
Signing Off... For Now
And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.
The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia
Rob from Gold Mountain Games (who have been going from strength to strength) returned to discuss what they've been up to in the six months since the whole OGL debacle. We discuss Balder's Gate 3, Resident Evil, Bards (horny and non-horny), and Squidge's ideas for Apple stores.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Content Warning
Usually, we'll add warnings here about swears and such, but with this episode, there was some background noise on Rob's audio. Squidge (our hard-working editor, and audio engineering expert) did everything he could to isolate and remove it, but there's one part where it's a little rough: 23:16 when Rob is describing the game SCUM.
We hope the background noise doesn't take you out of the episode too much.
Show Notes
In part one of this episode, we are joined by Rob from Gold Mountain Games. We reminisce about gaming as we grew up, as well as covering everything from ram-raiding shop windows as pirates-for-dummies to the dangers of horny warlocks. Yeah, you'll have to wait for that one.
So, without further ado, sit back, grab some snacks, and get ready for this episode entitled "A Catch-up with Rob, No Bards Allowed - Part One"
Enjoy.
— Squidge
For this episode, Rob from Gold Mountain Games made his second-ever appearance on the show and wanted to talk about all things video games. You might remember him from his previous appearance where both he and his business partner Tim discussed the (then) impending changes to the Dungeons & Dragons license agreement (the Open Game License of OGL) - here's a link to that episode.
But before any of that, it was important to have Rob talk about Gold Mountain Games in his own words:
So, Gold Mountain Games: we are a small tabletop RPG production studio. And one of the things that's changed since last time we spoke is that we are now a tabletop production company rather than a [D&D] fifth edition production company, which is quite... I think that lots of people have done that because of what happened.But yeah, so we have our own setting, as you've mentioned, the Salt Reach Isles. We've had a successful Kickstarter for a Zine... And that focuses on one of the cities that we've written. It's got some species in it, it's got some monsters, some spells, and we are currently editing the second magazine for that. So that's going to be coming to Kickstarter in a couple of months.
We've got some streams being recorded, so we've got one in our setting. We're about to start Baldur's Gate: Descent into Avernus, partly because Baldur's Gate 3 is coming out, which is very exciting. I'm desperately stopping myself starting another playthrough before they release it fully. And that's also interesting because we've got two complete noobs playing it. So they know nothing about D&D at all.
...
And then the other thing we've got going on at the moment, which I'm really excited about, is Dark Legacies is an amazing franchise written by Chris McCauley and Claudia Christian from Babylon 5 fame. And they've got two comics out of four out so far. There's going to be a miniatures game, there's going to be, apparently an animated TV series. There's a card game.
And we've just signed a contract with them to publish their RPG, which is like Dark Legacy's Corporation Wars, it's called. I actually got some of the content yesterday and had a read through it and it's really good. It's a mixture of that kind of the Cyberpunk that you know and love with a bit of that really Dark Judge Dredd style in it. It's got bits of the Expanse in there as well. It's really interesting and I'm really excited that we're going to be publishing that... We'll be publishing the main book and then we'll also be creating more content for it. We're going to have a live stream of it as well. There's a lot of exciting stuff coming out of it.
— Rob
So if you're interested in tabletop gaming, Babylon 5, Cyberpunk (the tabletop RPG game, that is) and/or the futurism and grim dark of Judge Dredd, then you should be checking out Gold Mountain Games.
Dungeons & Dragons, Tabletops, and Novels
And speaking of D&D, at the time of recording Jay was reading through Aaron A Reed's 50 Years of Text Games: From Oregon Trail to AI Dungeon - which he was a Kickstarter backer for - and talked about how interesting it is that a lot of the earliest PC games where based on either D&D or the tabletop war games that inspired Gary Gygax to come up with D&D. Which reminded Rob of his first video game memory:
I was in Great Ormond Street Hospital when I was six or seven. And in there they had, like, a play area on the children's ward, and they had a computer in there and they had this text based game where you were walking through the woods and you had to find the witch's hut and avoid getting killed by the witch. And that was all.I'd completely forgotten it until you started talking about that. But yet that's probably my earliest memory of a computer game is exactly that. It's sitting there in a hospital of all places going, "oh, choose your Own adventure."
I wonder how much fighting fantasy had to do with it as well.
— Rob
And Squidge summed up video game history and D&D's involvement quite succinctly:
It's like: early D&D is sort of like [the Rosetta Stone](https://en.wikipedia.org/wiki/Rosetta_Stone) to everything that came afterwards— Squidge
What's interesting about Rob's earliest video game memory is that it reminded Jay of the opening scene of Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin - which is an amazing book and filled with references to video games.
Full Show Notes
Check out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.
Reach out to us on Discord, Twitter, Facebook, or try our brand-new contact page.
Links of Interest
Join Squidge and his very special guest Matt Bliss, as they take listeners on a hilarious journey through the whimsical world of Hades. Bliss and Squidge delve into the seamless integration of gameplay and story, the chaotic and cuddly possibilities within the game, and even take a comical detour into the complexities of Christopher Nolan's films. From imagining plush toy versions of fearsome enemies to remixing Cardi B's 'WAP' into the game's soundtrack, this episode is a delightful blend of humour, insights, and sheer entertainment.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Spoiler Warning
Matt discusses some of the plot points in Hades, including dropping a pretty major spoiler. If you don't want to have the story spoiled, please skip the section between 15:49 and 17:23.
Show Notes
Because he started us off last time (and even though he was the guest for this one), Squidge introduced the episode and the idea behind it:
In this serving of bite sized banter with a side of gaming goodness, we catch up with Matthew Bliss, creator of podcasts From My Home to Yours and Dead Drop Game News about Hades.
Take it away, guys
— Squidge
The WT Lite series of episodes will be peppered in alongside the "standard" episodes, so keep an eye out for them. These episodes allow us to focus specifically on a specific game or series, and really focus on our guest's thoughts. And whilst this episode was about the hack-and-slash sleeper hit that was Hades, Squidge wanted Matt to introduce himself to everyone - even though he'd been on three episodes prior to this one
I am Matthew Bliss. I have featured on a couple of episodes for the the the Waffling Taylors podcast....But yeah, I'm delighted to be back on again in this nice little Lite edition. Hopefully I can be as much of a joy in your ear holes as Squidge is normally.
And yeah, this whole podcasting gig, it's something I've been doing for a couple of years myself. As Squid struggles to retain his liquids, he's just imbibed. I've had a few podcast on the go. My current project is one with my wife actually having just moved from Australia to Ireland. We've done a podcast about the move called From My Home to Yours and we share our emotions and experiences and all that kind of stuff. I've also had the one that brought me onto the Waffling Taylors I think was the Dead Drop podcast or Dead Drop Game News, which has been on hiatus for an unanticipated long time, though as you can imagine, me being away or trying to move to Ireland for as long as I have it has had to take a backseat. But I'm looking to bring it back.
So make sure that if you want to follow along with me and if you like what you hear in this episode, then yeah, from My Home to Yours or Dead Drop Game News.
— Matt
How Long Did It Take You To Reach The Surface And Beat Hades For The First Time?
Even though Squidge hadn't played Hades, he'd done some research into it before recording this episode with Matt; and it turns out that it has an insanely long "completionist" time of 81 hours - Jay: when compiling the show notes, I noticed that number had jumped to 95.5 hours - So the first thing that Squidge wanted to know was whether Matt had ever actually finished this game. To be honest, that completionlist time makes it look like more of a full-time job than a hobby.
Look, it's really hard to know.As you said, Hades is one of those games that you just have to try and you get addicted to. You absolutely do. But you do have to take a bit of time to master it. So the first time round, and it was many years since I played it, it was a game that went into early access first, and I think I got it just before the early access window finished and it went into version one. So I've been playing it for a while. I think it probably took me like 20 hours to surface just because it is such a it's hard to describe the difficulty.
It's kind of like a Dark Souls thing where you play a game enough and you find yourself learning how to play it, and then you describe it to someone else and you struggle to find why it's so hard for them to do what you can do, but have spent 30 hours trying to having to learn yourself. It's definitely one of those skill based games. It is a rogue-like, though, so it is run based. So however many runs it takes you to get to the surface and the keep getting to the surface over and over and over again is the whole nature of the thing. But there's always plenty to learn in there. And that's where the 80 hours comes from.
This is something I forgot to check before we started this recording, but I've actually bought the game twice. I bought it on the Epic game store for PC. That was when it was in early access, and that was one of the secrets they had, too: it was only available on the Epic Store at the beginning. They did an exclusive deal with that for the first year, I think. And then it started to become available on other platforms.
But I'm just loading up the window now. So I've currently got 223 and a half hours on PC in Hades. And I have no idea how many hours I've played on switch because I don't know if there's a way to tell, but I would say it's probably about the same. I found that the rogue-like is excellent in a handheld, so Hades really suited that well for me
— Matt
What Makes Hades That Good?
Hades is one of those indie titles that ended up vying for the many Game of the Year awards when it came out; putting it right up there with the AAA titles of 2020 - the likes of Cyberpunk 2077, Animal Crossing: New Horizons, DOOM Eternal, and the Final Fantasy VII Remake. So what's so great about it?
The big mention here is Super Giant Games that developed it. The have been on a trajectory for probably the last ten years, I'd say at least prior to the release of this game because ... all their games are of a similar aesthetic. You started off with Bastion - I think that was back in the Xbox 360 days, xbox 360 Arcade or whatever it was. Then you had Transistor, which was a different game again. And then Pyre, which is another different game, but again similar aesthetic. And then they have Hades to round that out. And if you haven't heard of any of the three preceding games, that might be for good reason because it's kind of a tale of them learning everything they needed to learn to get to the stage of Hades where they created almost the perfect game, or at least it seems like the perfect game.
...
It's one of those games where you pick it up and it takes maybe half an hour and then you realize, "oh no, I can't put this down, this is going to be a problem for me." And I've done that a couple of times with games. Sometimes it's a delight to find that out, sometimes it's true and utter terror. For example ... Marvel Snap - that's the one. That one I played for like maybe half an hour. In fact, I've tried it twice for half an hour and each time I've gone, "sorry, I have to uninstall this because it's going ...
A Wild Trailer Appears
Here are five and a half minutes of zero-context conversation from our most recent episode (Resident Evil 3 Anniversary - Traffic Jam Burrito).
Squidge teamed up with our special guest host Nomad to ask Jay why he only ever played 10 minutes of Resident Evil 3: Nemesis. They also tried to convince him to play the game, but did their interrogation succeed? And just what is a Traffic Jam Burrito? And how is it that this game came out 24 years ago? Seriously?!
There's only one way to find out: listen to the show. DO EEET NAAOOOOW!
Links
Squidge teams up with special guest host Nomad to ask Jay why he only ever played 10 minutes of Resident Evil 3: Nemesis. They also try to convince him to play the game, but will their interrogation succeed? And just what is a Traffic Jam Burrito?
And how is it that Resident Evil 3: Nemesis came out 24 years ago? Seriously?!
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Show Notes
Did you know that Jay had never played the original Resident Evil 3? Like, the PlayStation game. He's played the remake, but never played the OG through to completion. Well, Squidge and Nomad wanted to team up and try to convince Jay to see the error of his ways. As such, this special episode is a slight departure from the normal state of affairs around here - and just in time for the 24th anniversary of Jill's epic escape from the city.
— Squidge
— Nomad
— Squidge
But before they could do that, Jay wanted Nomad to describe his podcast - which you should DEFINITELY listen to, by the way - to everyone listening in:
So I have a podcast, it is called the Retro Wildlands.And in this podcast, I myself play retro games either for the first time or I go back and play them again when I used to play them when I was a child. And the idea behind the podcast is I just want to immerse you in the experience of that game. Whether you've played it before, you'll get a nice hit of nostalgia as I take you down memory lane, or if you've never played the game before, you'll know what it is that it's all about in case maybe you want to play it someday.
My podcast is on all the major services you can find us on Spotify, iTunes, all the big ones. I have a link tree. That sounds cool. So I made one. You can go to linktr.ee/retrowildlands and it'll take us to all of my socials: Facebook, Instagram - I'm just running around in the wildlands everywhere on the Internet, so that's how you can find me.
And yeah, I'd love to have you guys join the expedition.
— Nomad
Announcements
Before the episode could start properly, there were a few announcements to make. Firstly (and most importantly):
Today I celebrate my 39th year on this planet. It is my birthday.— Nomad
And it was a great honour to have Nomad share part of his level 39 celebrations with us.
And secondly:
So the day that this is going to be released is what I refer to as "Resident Evil 3 day," this is going out on September 28th. I would say "daylight", it's already scorched my eyes - that's why I had to close the curtains....
So it's going to be a Resident Evil 3 day. And it came to an idea that maybe we should, I don't know, ask Jay about his experiences with Resident Evil 3. But watch out! A wild alert appears.
What we've decided to do is first of all, I've decided that I know how the soundboard works, so you're in trouble. What we've decided to do is co conspire against Jay, stick him in the hot seat. Me and Nomad are going to be hosting the show.
— Squidge
The Questions
Squidge and Nomad split their questions into two categories:
We've included some quotes for some of the questions, but this episode went DEEP into Jay's thoughts about the 1999 original and the 2020 remake. There's a tonne of stuff in the episode that we couldn't include in these show notes. so definitely give the episode a listen.
Full Show Notes
Check out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.
What's your most memorable 'Snake' moment in Metal Gear Solid? If you could recruit any character from the Metal Gear Solid universe as your real-life espionage partner, who would it be and why? In true Metal Gear Solid fashion, let's hear your best codec call impression! Dial in with your own hilarious codec conversation. Let us know!
Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.
Links of Interest
Signing Off... For Now
And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.
The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it...
Join Squidge and VTuber Alyxa the Kitsune as they embark on a hilarious journey through the world of Metal Gear Solid. With Alyxa's unexpected reactions and heartfelt connections to the game's characters, combined with Squidge's relatable frustrations and comedic banter, this episode offers a fresh and entertaining take on the iconic game. From explosive surprises to brainstorming a kid-friendly version of Metal Gear Solid, this episode is a laugh-out-loud gaming adventure that will leave you wanting more.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Show Notes
Because he started us off last time (and even though he was the guest for this one), Squidge introduced the episode and the idea behind it:
In this serving of byte sized banter with a side of gaming goodness. We catch up with Alyxa the kitsune about Metal Gear Solid for the PS One.
Take it away, guys
— Squidge
The WT Lite series of episodes will be peppered in alongside the "standard" episodes, so keep an eye out for them. These episodes allow us to focus specifically on a specific game or series, and really focus on our guest's thoughts. And after a brief discussion on Metal Gear memes - nanomachines, son! - Squidge wanted to know about Alyxa the Kitsune:
So, hi, my name is Alyxa.I am a voice actress. I haven't done a lot of voice acting stuff, though. In Portuguese, by the way. European Portuguese. Not in the thick of Brazilian Portuguese. I'm also a VTube streamer on twitch. I go by Alyxa the Kitsune - that's A-L-Y-X-A underscore T-H-E underscore K-I-T-S-U-N-E. Okay. I was trying to see if I had forgotten any letters. I did not.
And I actually started streaming. My first stream was actually playing Metal Gear Solid. And it also created, like, this funny nickname among my followers, which is Glitter Fox.
— Alyxa
There's So Much Story
For his first question, Squidge wanted to know whether Alyxa was ready for the sheer amount of story involved in Metal Gear Solid.
I was a bit, because my boyfriend played the games, like, way before I started playing them.I'm playing the whole series for the first time in my life. I've never previously played anything Metal Gear Solid related. I knew some memes, that's all I know. The extremely famous and extremely overused alert sound.
But I will never forget that there was this one time when I was having a very anxious moment of thinking, "oh, well, is anything even worth it in life?" And my boyfriend is actually like, "there's this video game series that I really like, and this character actually says something like this," and I'm pretty sure he was talking about Metal Gear Solid Two. I'm pretty sure he was talking about Metal Gear Solid Two, now that I think about it. And just a few months ago, he decided to replay the whole series again. And I was like, "okay, but I really need to understand, why does he like Metal Gear Solid so much?" And so that's how I decided to play the games.
So I was a bit ready for the amount of story and information that was going to be dumped on me. I was not ready for the extreme amount of information that was going to be dumped on me. Yeah, the lore is quite extensive, especially because when he was playing, I wasn't paying that much attention, so I couldn't really like I was picking this and that and that information over there, but really basically almost nothing.
But then I started playing, I was like, "oh, that is a lot. That is a lot."
— Alyxa
Whose The Best On Shadow Moses?
There are quite a lot of characters in Metal Gear Solid, and almost all of them interact with Snake whilst he is on Shadow Moses Island. So Squidge's question was: who is Alyxa's favourite character?
So imagine if this was, like, about the whole series and not just the first game. I would be like, "I don't know. I would need a month think, at the very least," because every single character has something that's I wouldn't say, like, lovable about them. Like, not all of them are lovable. I mean, you got [Revolver] Ocelot, for crying out loud.
...
But everyone has something so interesting about them.
Like, I love Mei Ling and all the Chinese sayings that she has that are also connected to things that we have to do and that we should do.
I also love Sniper Wolf because I cried when Sniper Wolf died. I cried when she died, and I was not expecting that. I saw my boyfriend playing, like, the whole first game, and I was like, "okay, Sniper Wolf died." But when I played it, it hurts. Because when she was talking about her past and how she suffered, I'm like, "I was not ready for this. I was not."
And then there's Otakon. He kind of sounds like the comic relief, which is also good, but I don't know, there's something so enduring about him.
— Alyxa
Full Show Notes
Check out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.
What's your most memorable 'Snake' moment in Metal Gear Solid? If you could recruit any character from the Metal Gear Solid universe as your real-life espionage partner, who would it be and why? In true Metal Gear Solid fashion, let's hear your best codec call impression! Dial in with your own hilarious codec conversation. Let us know!
Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.
And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.
The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia
We announce a short summer hiatus to prioritize us well-being. But you can rest assured that we ARE coming back and can relax knowing that the hosts' passion for gaming and commitment to fostering a supportive community will continue to shine through in future episodes.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Show Notes
The lads wanted to announce a short summer break, and wanted to do it in style.... podcasting style, that is. So this episode is their way of letting you all know what's happening, and suggesting a few things that you might be interested in until they return - in September 2023, so not that long from when the episode was released.
As Jay said in the episode:
So this is hopefully going to be a very short episode just to announce that we're going on a production hiatus for the summer.Because over here in the northern hemisphere, it's the summertime. And so we would like you all to have a lovely summer. And we want to have a lovely summer. And partially that means getting away from the computer.
And for those who don't know, you need a computer to record - you don't really need a computer to record a podcast, but it makes it way easier. So we're going to get away from the computer for a little bit and spend some time just sort of chilling
— Jay
Thoughts on Burnout
And one of the things which brought this idea to the forefront was a short video that Jay had watched on burnout. It's a presentation from this year's GDC (Games Developer's Conference) and everyone, no matter what industry they work in, should watch this video.
And as Squidge says:
There's only one you. You've only got one brain. Take care of it.— Squidge
And helping with burnout doesn't have to always mean talking with a therapist, it can mean just calling up a friend:
Go talk to someone or just call up one of your mates and say, "hey, Jeff," assuming they are called Jeff, "do you fancy having a chat and meet up for a coffee, or meet up for a hot chocolate, or meet up for whatever kind of tasty beverage you drink on a regular basis?"Go get some sun, get some grass under your feet and go meet your mates. That's what I'll say.
— Jay
And Squidge's advice is solid, too:
Yeah, there's no stigma. I mean, asking for help's, hardest thing you can do. But once you've done it, that's the hardest part.And burnout. Yeah. I can say for me, it happened a year ago. I'm still struggling with it 100%.
— Squidge
Full Show Notes
Check out the full show notes for all the regular lovely extra stuff.
Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.
And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.
The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia
Host Squidge and Anthony (of Capes on the Couch) take you on a wild and hilarious journey focusing on the beloved Mega Man series. With their infectious humour, insightful discussions, and imaginative spin-offs, this episode hits all the right buttons. From diving deep into classic games like Mega Man 2 to imagining dance-offs between robot masters.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Show Notes
Because he started us off last time (and even though he was the guest for this one), Squidge introduced the episode and the idea behind it:
In this serving of byte sized banter with a side of gaming goodness. We catch up with Anthony from Capes on the Couch podcast about Mega Man 2 for the NES.
Take it away, guys
— Squidge
The WT Lite series of episodes will be peppered in alongside the "standard" episodes, so keep an eye out for them. These episodes allow us to focus specifically on a specific game or series, and really focus on our guest's thoughts. But before the episode got bogged down with talk of Mega Man 2, Squidge wanted to know about Anthony's podcast:
My name is Anthony. I'm co host of a podcast called Capes on the Couch, and we analyze the psychiatric and mental health issues of comic book characters.My best friend is a board certified psychiatrist, and so each episode we cover a character or a group or a relationship or a theme. And we examine the portrayals of the various neuroses in comic books and then how realistically are they portrayed, and what would treatment options look like for that character. We role play a little therapy session towards the end of what therapy with that character would sound like.
It's edutaining is kind of what we call it because it's educational but also entertaining. We have a lot of fun with it. We've got over 170 episodes, I think, at this point. We're currently on hiatus, although as of this morning, we did just release an episode to break the hiatus because we occasionally talk to creators about their comics.
— Anthony
How Long To Beat?
Squidge wanted to start off with a deviously simple question: how long did it take you to beat Mega Man 2 when you first got it? We all know that those older games are tough as ... well, something that's quite tough.
I was probably an adult because I don't recall ever beating it as a kid, because it was always so hard and because the game and the series, especially the original series and those original Nintendo games, they're Nintendo hard for a reason. It's pattern recognition, that's all it is. And if you cannot nail those patterns, if you cannot nail the timing of those platforms that appear and disappear or the enemies that go in the same, if you can't nail those patterns, you're not beating the game. So I don't think I beat the game until I was an adult.How long it took me, I don't know. What I can tell you is that I remember specifically one instance of beating it:
I was live streaming for a charity fundraiser. I do a lot of work with Extra Life, which is a charity where you raise money through playing video games and the money all goes towards Children's Miracle Network affiliated hospitals. I've been raising money for Extra Life for over ten years at this point.
And I was doing a fundraiser, I was live streaming myself playing Mega Man 2, and for every time I died, I had to do X number of burpees. And the more money I raised, the more burpees I had to do. And the plan was I had to beat Mega Man 2 in 90 minutes with taking breaks for burpees. So all of that kind of factored in and I've spent weeks practising. I had everything down, I knew my routes, I knew my order.
The day of I'm live streaming, I'm 2 minutes into the Airman stage and I fall off one of the platforms. Now I have to drop and do - I think I had to do was it like it was over 50 I had to do over 50 burpees every time I died. So now the game is running, I think I hit pause, whatever, like that, but the live stream is still going and here I am, one, two, three and the now I'm out of breath after doing 50 plus burpees. And now I have to pick up the controller and get back to playing.
And I beat it with I got to Wiley, I had no lives left. I'm on my last life, literally. There's two bars on the hit bar left. I can take one more hit and I'm and then the password screen went and I've got the bubble lead and I am timing everything because he's going in that infinity pattern as the snake thing, and I have to hit him with the bubble lead and jump and hit him and avoid the things and everything else.
And I got it done with one hit left on the bar and it was like I think it took me like an hour 25, because of all the other times that I had died and had to do burpees and everything. So I got it done by the skin of my teeth and I was like, "I don't ever want to play this game again because it was so traumatizing." I've played it since then and I'm 90% certain I've beaten it since then.
— Anthony
Full Show Notes
Check out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.
Have you played any of the Mega Man games? What about the super early entries in the series? Did you find them as tough as everyone else? And have you heard the Brentalfloss covers of the Mega Man 2 intro song? Let us know!
Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.
And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.
The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia
Host Squidge and guest Nomad bring their unique blend of humour and insight to the world of the Resident Evil 4 remake. With their witty banter and entertaining anecdotes, they take listeners on a hilarious journey through the game's highlights, character developments, and surprises. Whether you're a fan of the original or new to the Resident Evil series, this podcast episode is a must-listen for anyone looking for a good laugh and a deeper appreciation of the game.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Show Notes
Because he started us off last time (and even though he was the guest for this one), Squidge introduced the episode and the idea behind it:
In this serving of bite-sized banter with a side of gaming goodness, we catch up with Nomad from the Retro Wildlands gaming podcast about the Resident Evil 4 remake. Spoilers included.
Take it away, guys.
— Squidge
The WT Lite series of episodes will be peppered in alongside the "standard" episodes, so keep an eye out for them. These episodes allow us to focus specifically on a specific game or series, and really focus on our guest's thoughts. But before the episode got bogged down with talk of Resident Evil 4, Squidge wanted to know about Nomad's podcast:
So I have a podcast that I call the Retro Wildlands, where in said podcast, I explore the gaming Wildlands where I replay a video game that I played when I was growing up. Or I play a new to me video game, especially retro related titles.In each episode, I'll review the game, but my show is a lot more than that. I'll take you, dear listener, into the game experience by combining music and sound effects from the game in such a way that if you've never played the game before, you'll know what I'm talking about when I'm done. Or if you have played the game before, you'll have a nice trip down nostalgia lane.
And the Retro Wildlands is on all the major pods. Spotify, itunes, PocketCasts, all the podcasting platforms so you can find us with ease if you want to join me on my expedition
— Nomad
Favourite Resident Evil Protagonist?
Every Resident Evil fan has their favourite protagonist (or good guy), and Squidge wanted to know who is Nomad's favourite:
It's something that I've struggled with for a long time, and I think depending on my mood, I'm going to have different answers. But I have to give it to Leon. And it's not just because we're talking about the Resident Evil Four remake or any of that right now.He's always been a fascinating character for me ever since the original Resident Evil 2, the rookie cop that doesn't know what he's getting into, that just he has a sense of justice and duty about him, and he wants to do the right thing, but he can't seem to save everyone around him.
And as he grows throughout other Resident Evil titles, I like how heartened he can kind of be, but at the same time, he still has this edge of humour behind him. And he's, to me, one of the more relatable characters out of the series
— Nomad
Full Show Notes
Check out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.
Have you played the Resident Evil 4 Remake yet? What did you think to it? And what were your yell-out-loud moments? Let us know!
Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.
And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.
The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia
Jay and Squidge take listeners on a delightful journey through the world of gaming, blending deep dives into classic games like Diablo with bite-sized banter and hilarious anecdotes. From Squidge's love for the loot system to Jay's wild idea of telling strangers to wake up.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.
Show Notes
Because he started us off last time (and even though he was the guest for this one), Squidge introduced the episode and the idea behind it:
In this serving of bite-sized banter with a side of gaming goodness, we talked to Squidge about his thoughts on the Diablo series.
Take it away, guys.
— Squidge
The WT Lite series of episodes will be peppered in alongside the "standard" episodes, so keep an eye out for them. These episodes allow us to focus specifically on a specific game or series, and really focus on our guest's thoughts - Jay: Squidge's elevator pitch for these episodes was "All the waffle, half the caffeine"
The whole point of these Waffling Taylors Lite episodes is to get a kind of feel for what the guest really, really like about the game in question.We've already done one with me about the Borderlands series, and I thought we could focus on Diablo III. I know that, at the time of recording, Diablo IV has just come out of the beta period, and happy days for the people who are playing it. But we're focusing on the ones that came out beforehand
— Jay
Which Class Would You Be & Why?
Jay started the conversation about Diablo with a question that, pretty much, all Diablo players have asked themselves:
So in the Diablo universe, there are loads and loads of different characters. If you could be a character, or a character class, within the Diablo universe, what class would you be and why?— Jay
And Squidge's answer is slightly more beastly than you might have thought... for someone who may or may not be an anthropomorphised cartoon wolf in an RPD police officer uniform, that is.
It would be a character from the second Diablo and it would be from "The Lords of Destruction", which is an expansion pack that came out for it. It would be a Druid.They brought Druids back for Diablo IV, they [weren't] in Diablo III. They took a slightly different turn on that.
I would be a Druid, mainly for the ability to summon familiars to fight alongside me, all the while I turn myself into a werebear so that I can cast elemental skills. Because when you're a werebear, you can still cast elementals.
So I'm a bear running round with my familiars next to me, and I'm making volcanos appear out of nowhere and summoning tornadoes.
— Squidge
Imagine the scene: you're walking through the forest and suddenly a bear, summoning other animals, and doing magic.
Scary stuff, for sure.
Full Show Notes
Check out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.
Have you played any of the Diablo games? Is Azmodan really that chonk? Who would win in a dance-off? Let us know!
Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.
And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.
The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia
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