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Georgia and Miriam get tricked into exploring the vast, cold depths of history-themed point-scoring games. Navigating via Junk Art, the Jetsons, and the aesthetics of propaganda, they launch an airtight concept for a 3D resource-management rocket-building game.
By Big CrowGeorgia and Miriam get tricked into exploring the vast, cold depths of history-themed point-scoring games. Navigating via Junk Art, the Jetsons, and the aesthetics of propaganda, they launch an airtight concept for a 3D resource-management rocket-building game.