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In this 10-minute minisode, the sisters jam on the theme of a game which has ice as a component. They invent "frozen pool" aka Floe State.
The sisters try to combine eavesdropping, resource management, and "fits in a bag" into a coherent game idea. They produce an elegant concept for a head-to-head spycraft game of secret manoeuvring and strategic bluffing/deduction.
In this 10-minute minisode the sisters jam on a game which uses a laser gadget. They explore the concept of a quoridor-style head-to-head turn-based game about creating laser paths.
In this 10-minute minisode, the sisters try to conceive a giftable game. They discuss a softly competitive rolling tile-laying game for a long dinner table.
In this 10-minute minisode, the sisters jam on the idea of a "first date" game, and imagine a 2-player co-operative road trip sim using dice to navigate a map for a fun journey.
The sisters employ their new and innovative approach to game-jamming. They conceive a rondel-based, worker-placement kingdom-builder themed on the image & power of mythological creatures.
In this unintentional 15-minute minisode the sisters accidentally devise the perfect co-op game about making a movie while goblins try to gunk it up.
In this 10-minute minisode, the sisters brainstorm on a game using a wall calendar. They briefly conceive a roll-and-move, community-chest style journalling game which explores themes of personal resource management and seasonal pacing.
New listeners don't start here!
Hear the sisters struggle to blindly find their way through a labyrinth of clashing prompts and almost-complete ideas involving weasels, community, stacking and secrets.
The sisters jam for 10 tightly-packed minutes on a theme close to their hearts (and homes), the mythical phenomenon of Everything Shops. They try to arrange a competitive stock-management game of categories and organisation.
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