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In this episode, I’m joined by Grayson Cotrell, technical artist and destruction specialist, to break down how real-time destruction actually works in modern games.
Grayson shares how he builds AAA-quality destruction systems, how to make game effects feel alive, and why blueprinting might be the most important skill for technical artists today.
If you’re a game dev, technical artist, VFX artist, or someone curious about real-time procedural systems this one is packed with insight.
We dive deep into:
• Houdini to Unreal Engine workflows
• Importing simulations (FBX, VDB, VAT)
• Blueprint systems for interactive destruction
• Niagara particle layering
• Real-time vs pre-simulated effects
• Cinematics for game VFX
• Mentorship vs recorded courses
• Time management for large creative projects
• How to stay consistent (even 20 minutes a day)
_________________ COURSE AT DOUBLE JUMP ACADEMY ______________________
The Real-Time Destructiom Course: https://doublejumpacademy.teachable.com/a/aff_gg65yh1h/external?affcode=1768064_qhpnr4-x
_______________________One On One Mentorship at Vessel Forge _______________________
https://vesselforge.com/services/technical-art-mentorship/
_________________ SUPPORT THE CHANNEL ______________________
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
________________ Find Jack on These Links ______________________
https://discord.gg/jC7YEsvwWp
https://www.instagram.com/jackthegeneralist/
https://www.linkedin.com/in/jack-gutmann/
_________________ Find The Guest on These Links ______________________
https://www.linkedin.com/in/grayson-cotrell-00400a1bb/
https://www.artstation.com/graysontheplug
______________________ Timestamps ______________________
00:00:00 – Introduction
00:02:00 – Building a complete destruction course
00:06:30 – 20 minutes a day philosophy
00:12:00 – Mentorship vs recorded courses
00:18:00 – Blueprint systems in Unreal
00:24:00 – Houdini to Unreal pipeline
00:30:00 – VDBs, VATs & optimization
00:38:00 – Real-time vs cinematic VFX
00:46:00 – Multiplayer destruction challenges
00:55:00 – Making effects feel alive
01:02:00 – Why VFX is the ultimate generalist role
By Jack GutmannIn this episode, I’m joined by Grayson Cotrell, technical artist and destruction specialist, to break down how real-time destruction actually works in modern games.
Grayson shares how he builds AAA-quality destruction systems, how to make game effects feel alive, and why blueprinting might be the most important skill for technical artists today.
If you’re a game dev, technical artist, VFX artist, or someone curious about real-time procedural systems this one is packed with insight.
We dive deep into:
• Houdini to Unreal Engine workflows
• Importing simulations (FBX, VDB, VAT)
• Blueprint systems for interactive destruction
• Niagara particle layering
• Real-time vs pre-simulated effects
• Cinematics for game VFX
• Mentorship vs recorded courses
• Time management for large creative projects
• How to stay consistent (even 20 minutes a day)
_________________ COURSE AT DOUBLE JUMP ACADEMY ______________________
The Real-Time Destructiom Course: https://doublejumpacademy.teachable.com/a/aff_gg65yh1h/external?affcode=1768064_qhpnr4-x
_______________________One On One Mentorship at Vessel Forge _______________________
https://vesselforge.com/services/technical-art-mentorship/
_________________ SUPPORT THE CHANNEL ______________________
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
________________ Find Jack on These Links ______________________
https://discord.gg/jC7YEsvwWp
https://www.instagram.com/jackthegeneralist/
https://www.linkedin.com/in/jack-gutmann/
_________________ Find The Guest on These Links ______________________
https://www.linkedin.com/in/grayson-cotrell-00400a1bb/
https://www.artstation.com/graysontheplug
______________________ Timestamps ______________________
00:00:00 – Introduction
00:02:00 – Building a complete destruction course
00:06:30 – 20 minutes a day philosophy
00:12:00 – Mentorship vs recorded courses
00:18:00 – Blueprint systems in Unreal
00:24:00 – Houdini to Unreal pipeline
00:30:00 – VDBs, VATs & optimization
00:38:00 – Real-time vs cinematic VFX
00:46:00 – Multiplayer destruction challenges
00:55:00 – Making effects feel alive
01:02:00 – Why VFX is the ultimate generalist role