The Generalists with Jack Gutmann

The Generalists with Jack Gutmann

Download on the App Store

The Generalists with Jack Gutmann episodes

  • Environment Art for Games (Portfolio & Career Advice) w/Sisilia: 3D Env Artist

    In this episode, I’m joined by Sisilia Nedyalkova, a 3D Environment Artist, to talk about what it really takes to build environments for games and break into the industry.

    We discuss:

    • How environment artists approach building game worlds

    • The difference between art school and learning online

    • Portfolio advice for aspiring game artists

    • The mindset needed to improve as an artist

    • Challenges of entering the game industry

    • Environment art workflows and tools

    • Learning 3D art through personal projects

    If you're interested in environment art, game art, or starting a career in the games industry, this conversation dives into the realities of the craft and the journey behind it.

    _________________ SUPPORT THE CHANNEL ______________________

    Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    _________________ Find The Guest on These Links ______________________

    LinkedIn: https://www.linkedin.com/in/sisilia-nedyalkova-3d-artist/

    Artstation: https://www.artstation.com/sisinedyalkova

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    ______________________ Timestamps ______________________

    00:00 – Introduction

    02:00 – Becoming a 3D Environment Artist

    08:30 – Learning 3D art and building a portfolio

    15:00 – Breaking into the game industry

    22:00 – Environment art workflow

    30:00 – Challenges for new artists

    40:00 – Advice for aspiring game artists

    ______________________ Tags ______________________

    #gamedev #environmentart #gameart #3dart #indiedev #artstation

    52 min
  • What Does an Art Director Actually Do? | Art Director: Christina (Castpixel)

    In this episode of The Generalists w/Jack Podcast i have a Christina (aka Castpixel), an art-director i had the absloute honor working with on Australia Did It. She shares her journey through art and some valuable tip as a Generalist herself.

    Hope you like this one as much as I did!

    Wishlist Australia Did It on Steam: https://store.steampowered.com/app/2396130/Australia_Did_It/

    _________________ SUPPORT THE CHANNEL ______________________

    Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    _________________ Find The Guest ______________________

    https://www.linkedin.com/in/christina-antoinette-castpixel-neofotistou/

    https://bsky.app/profile/castpixel.bsky.social

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    ______________________ Timestamps ______________________

    00:00:00 – Intro & Christina’s background

    00:02:20 – Working together on Australia Did It

    00:06:15 – What an Art Director actually does

    00:11:00 – Generalist vs specialist

    00:15:40 – Making creative decisions

    00:20:10 – Leading art direction in a team

    00:25:30 – Challenges in production

    00:30:00 – Communication & alignment

    00:34:20 – Growing as an artist

    00:39:10 – Industry insights & lessons

    00:44:00 – Advice for artists

    00:48:30 – Final thoughts

    ______________________ Tags ______________________

    #gamedev #artdirector

    1 hr 26 min
  • How Technical Artists Are Made? - Tech-Artist & Teacher: Robbie Storm

    In this episode, I sit down with Robbie Storm, VFX Artist and teacher at Breda University of Applied Sciences, to talk about what it really takes to become a VFX artist in game development.

    We dive into:

    - How VFX is taught in a structured environment

    - The difference between self-taught and guided learning

    - What students struggle with most

    - Building strong fundamentals in VFX

    - Preparing for a career in the game industry

    - This is a long-form conversation for game developers and artists who want something thoughtful to listen to while working.

    _________________ SUPPORT THE CHANNEL ______________________

    Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    _________________ Find The Guest ______________________

    https://www.linkedin.com/in/robbie-storm/

    https://www.buas.nl/en/dna

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    ______________________ Timestamps ______________________

    00:00 – Intro & Robbie’s background

    02:15 – Teaching VFX at BUas

    06:10 – What students struggle with

    10:45 – Self-taught vs structured learning

    15:20 – What makes a good VFX artist

    20:05 – Fundamentals vs flashy effects

    24:40 – Common beginner mistakes

    29:10 – How to learn VFX properly

    33:50 – Portfolio expectations

    38:20 – Preparing for the industry

    42:45 – Student mindset & growth

    47:30 – Advice for aspiring VFX artists

    52:10 – Final thoughts

    ______________________ Tags ______________________

    #gamedev #vfxartist #techart

    1 hr 24 min
  • What Does a Game Designer Actually Do? | Senior Game Designer: Nadir Latif

    In this episode, I sit down with Nadir Latif to talk about working in game development, dealing with unclear direction in projects, and staying consistent even when motivation fluctuates.

    We dive into:

    The reality of working on poorly managed projects

    Staying productive when vision isn’t clear

    Balancing passion projects with studio work

    Mental state, routine, and long-term growth

    Finding your footing in the game industry

    This is a long-form conversation for game developers and artists who want something thoughtful to listen to while working.

    _________________ SUPPORT THE CHANNEL ______________________

    - Join as a member and get all the extended cuts (20-30 min longer) + 3 episodes in advance for 2$ a month: https://www.youtube.com/channel/UC-qLOykb5dVM04Vkb3LUmXw/join

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    _________________ Find The Guest ______________________

    - LinkedIn: https://www.linkedin.com/in/nadirlatif532/

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    _________________ Resources Mentioned ______________________

    Books:

    - The Art of Game Design: A Book of Lenses:

    https://www.goodreads.com/book/show/3396933-the-art-of-game-design

    - Game Feel:

    https://www.goodreads.com/book/show/3385050-game-feel?ref=nav_sb_ss_2_9

    - Game Balance:

    https://www.goodreads.com/book/show/32586834-game-balance?ref=nav_sb_ss_1_12

    - Significant Zero:

    https://www.goodreads.com/book/show/32920234-significant-zero?ref=nav_sb_ss_1_15

    - Game Mechanics - Advanced Game Design:

    https://www.goodreads.com/book/show/13705461-game-mechanics?ref=nav_sb_ss_1_23

    ______________________ Timestamps ______________________

    55 min
  • What Does a Technical Artist Actually Do? | Senior Technical Artist: Victoria Lyons

    In this episode, I sit down with Victoria Lyons (Senior Technical Artist) to talk about what technical art really is, how to break into the role, and how artists can start thinking more technically.

    We discussed:

    What a Technical Artist actually does day-to-day

    How to move from art → tech art

    Learning C++ and engine fundamentals

    Mentorship, workshops, and helping others level up

    Building confidence in both code and creativity

    _________________ Resources Mentioned ______________________

    Dev Pods: https://www.devpods.gg/

    @TheCodingTrain (YouTube)

    @codebreakthrough (YouTube)

    @TechArtAid Applying for a Technical Artist Job

    Introductory C++

    https://youtu.be/9Myk2vcK8s8?si=FfO_njX5ewAfdKqT

    Unreal Engine 5 Course

    https://www.udemy.com/course/unreal-engine-5-the-ultimate-game-developer-course/?

    _________________ SUPPORT THE CHANNEL ______________________

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    _________________ Find The Guest on These Links ______________________

    Linkedln: https://www.linkedin.com/in/victoria-lyons-830026176/

    Linktree: https://linktr.ee/victorialyons

    Website: https://victorialartwork.wixsite.com/victoria-lyons

    Pixel Box Workshops: https://luma.com/Pixel-Box

    1-on-1 Mentoring: https://calendly.com/victoria_lyons/tech-art-training

    ______________________ Timestamps ______________________

    00:00 – Intro

    02:10 – What a Technical Artist actually does

    05:40 – Art vs Code

    09:15 – How Victoria broke into technical art

    14:30 – Learning C++

    19:20 – Getting comfortable inside the engine

    24:10 – Confidence & impostor syndrome

    29:45 – Mentorship & teaching others

    34:30 – Pixel Box workshops

    39:10 – Advice for aspiring Technical Artists

    44:20 – Portfolio & job applications

    49:15 – Recommended learning resources

    55:40 – Dev Pods & community learning

    ______________________ Tags ______________________

    #technicalart #vfx #unreal

    1 hr 7 min
  • Senior VFX Artist on Building a Career in Games - Paulina Miciulevičiūtė - The Generalists Podcast

    In this episode of The Generalists Jack the Generalist chats with Paulina Miciulevičiūtė (a Senior VFX artist). She started in QA at Unity and worked on projects like Valorant. We dig into practical advice for getting into VFX, why node-based tools (Shader Graph / VFX Graph) are a great starting point, when to learn HLSL, and why understanding optimization will save your career.

    What you will passively learn listening to this episode:

    - How Paulina moved from QA to VFX

    - Start with node tools and slowly learn HLSL / shader code

    - Remote work, team culture, and avoiding burnout as an artist

    SUPPORT THE CHANNEL

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Find Jack on These Links

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    Find The Guest on These Links

    - Paulina on Linkedin: https://www.linkedin.com/in/paulina-miciulevi%C4%8Di%C5%ABt%C4%97-6b340b11b/

    - Paulina's portfolio: https://paulinavfx.com/

    1 hr 1 min
  • AT Grayson Cotrell: AAA Game Destruction (Houdini to Unreal Workflows) - The Generalists Podcast

    In this episode, I’m joined by Grayson Cotrell, technical artist and destruction specialist, to break down how real-time destruction actually works in modern games.

    Grayson shares how he builds AAA-quality destruction systems, how to make game effects feel alive, and why blueprinting might be the most important skill for technical artists today.

    If you’re a game dev, technical artist, VFX artist, or someone curious about real-time procedural systems this one is packed with insight.

    We dive deep into:

    • Houdini to Unreal Engine workflows

    • Importing simulations (FBX, VDB, VAT)

    • Blueprint systems for interactive destruction

    • Niagara particle layering

    • Real-time vs pre-simulated effects

    • Cinematics for game VFX

    • Mentorship vs recorded courses

    • Time management for large creative projects

    • How to stay consistent (even 20 minutes a day)

    _________________ COURSE AT DOUBLE JUMP ACADEMY ______________________

    The Real-Time Destructiom Course: https://doublejumpacademy.teachable.com/a/aff_gg65yh1h/external?affcode=1768064_qhpnr4-x

    _______________________One On One Mentorship at Vessel Forge _______________________

    https://vesselforge.com/services/technical-art-mentorship/

    _________________ SUPPORT THE CHANNEL ______________________

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    _________________ Find The Guest on These Links ______________________

    https://www.linkedin.com/in/grayson-cotrell-00400a1bb/

    https://www.artstation.com/graysontheplug

    ______________________ Timestamps ______________________

    00:00:00 – Introduction

    00:02:00 – Building a complete destruction course

    00:06:30 – 20 minutes a day philosophy

    00:12:00 – Mentorship vs recorded courses

    00:18:00 – Blueprint systems in Unreal

    00:24:00 – Houdini to Unreal pipeline

    00:30:00 – VDBs, VATs & optimization

    00:38:00 – Real-time vs cinematic VFX

    00:46:00 – Multiplayer destruction challenges

    00:55:00 – Making effects feel alive

    01:02:00 – Why VFX is the ultimate generalist role

    57 min
  • Stephen Candell: Why Most Indie Worlds Fail & How to Build One That Scales - The Generalists Podcast

    In this episode, I sit down with Stephen Candell, creator of BunderKin talk about what it really takes to build an original IP across TV and Games.

    We dig into Stephen’s creative process, the realities of turning a personal vision into a scalable project, and the hard decisions that come with building something outside the traditional studio system. This conversation is for game developers, game artists, and anyone curious about how worlds are built from the ground up.

    If you’re interested in game development, #gameart , #indiegames , worldbuilding, or creative ownership, this one’s for you.

    _________________ SUPPORT THE CHANNEL ______________________

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    _________________ Find The Guest on These Links ______________________

    Bunderkin

    - https://www.studiozubio.com/bunderkin

    - https://www.instagram.com/bunderkin/

    - https://www.youtube.com/@bunderkin

    Stephen Candell

    - LinkedIn: https://www.linkedin.com/in/scandell/

    ______________________ Timestamps ______________________

    00:00 – Intro

    02:10 – What is BunderKin?

    08:45 – Building an original IP

    18:30 – TV vs GameDev

    32:15 – Scope, ambition, and sustainability

    48:00 – Advice for game artists & devs

    ______________________ Tags ______________________

    1 hr
  • Why This Ex-Fallout Artist Left AAA to Go Indie | Jonah Lobe

    What happens when a AAA character artist realizes their creativity no longer belongs to them? #gamedev

    In this episode, I sit down with Jonah Lobe @JonahLobeDraws artist #gameart, writer, former Bethesda creature designer (Skyrim, Fallout), and creator of the record-breaking graphic novel QUIET: Level One. We dive deep into:

    We dive deep into: Going from a specialist at a AAA studio to a generalist building your own worlds. Why creative ownership matters more than corporate credit. How AI is reshaping the game industry & why generalists will thrive. The philosophy behind iconic, simple character design. Balancing self-expression with professional development. Why diverse voices lead to better games and stories.

    _________________ SUPPORT THE CHANNEL ______________________

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    _________________ Find The Guest on These Links ______________________

    Linktree: linktr.ee/jonahlobe

    Jonah on Instagram: https://www.instagram.com/iamjonahlobe/?hl=en

    Kickstarter "QUIET: Level One": https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe?ref=2ejc2e

    Jonah @JonahLobeDraws on Youtube https://www.youtube.com/jonahlobedraws

    Quiet Level One on Instagram: https://www.instagram.com/QUIETLevelOne

    ________________ Find Jack on These Links ______________________

    https://discord.gg/jC7YEsvwWp

    https://www.instagram.com/jackthegeneralist/

    https://www.linkedin.com/in/jack-gutmann/

    ______________________ Timestamps ______________________

    00:00 - Intro

    01:05 - Origin

    08:37 - Creating vs. Contributing

    12:19 - Self-Expression

    15:29 - AAA Game Art

    20:32 - Over-Specialization

    22:37 - AI & The Future

    31:05 - Building Your Own IP

    34:11 - Modern Games

    37:05 - The Treadmill Loop

    41:23 - Diversity in Games

    48:54 - Simple, Iconic Design

    56:00 - Language & Creativity

    59:22 - Jonah's Advice

    ______________________ Tags ______________________

    #conceptart #characterart

    1 hr 19 min
  • From Broken Knee to Game Dev: An Unlikely Origin Story

    How does a life-altering sports injury lead to a 10-year career in game development? In this episode, I talk with senior game developer Justin Scott (Justinbieshaar) about his incredible journey from a hospital bed to working on titles like Monopoly for console.

    We dive deep into the mindset and philosophy needed to build a lasting career in tech:

    • The "Private Server" Start: How modding RuneScape with Notepad sparked everything.

    • Fundamentals Over Flash: Why Justin argues learning C++ and "reinventing the wheel" is better than relying solely on Unity/Unreal as a beginner.

    • The Athlete's Mindset: How embracing failure in gymnastics prepared him for debugging and system design.

    • Escaping Tutorial Hell: Practical advice for turning any tutorial into a personal project.

    • AI, Specialization & Ethics: Navigating the industry's big debates as a new developer.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    _________________ Find The Guest on These Links ______________________

    https://www.instagram.com/justinbieshaar/

    https://tiktok.com/@justinbieshaar

    https://www.linkedin.com/in/justinbieshaar/

    https://www.youtube.com/@justinbieshaar

    ________________ Don’t just watch be part of the show ______________________

    - Join the inner circle on Discord to ask your questions to upcoming guests before we hit record. This is where you vote on topics and influence the future of the podcast: https://discord.gg/jC7YEsvwWp

    - Daily updates & BTS (Behind The Scenes): https://www.instagram.com/jackthegeneralist/

    ______________________ Timestamps ______________________

    ______________________ Tags ______________________

    #gamedev #programming #indiedev

    1 hr 20 min

About The Generalists with Jack Gutmann

From the publisher's feed

The Generalists: Conversations with Tech Artists, Real-time VFX Specialists & Game Creators.

Ever wondered what it's really like to build AAA/Indie games or manage a…