The Generalists with Jack Gutmann

How Technical Artists Are Made? - Tech-Artist & Teacher: Robbie Storm


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In this episode, I sit down with Robbie Storm, VFX Artist and teacher at Breda University of Applied Sciences, to talk about what it really takes to become a VFX artist in game development.

We dive into:

- How VFX is taught in a structured environment

- The difference between self-taught and guided learning

- What students struggle with most

- Building strong fundamentals in VFX

- Preparing for a career in the game industry

- This is a long-form conversation for game developers and artists who want something thoughtful to listen to while working.

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_________________ Find The Guest ______________________

https://www.linkedin.com/in/robbie-storm/

https://www.buas.nl/en/dna

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______________________ Timestamps ______________________

00:00 – Intro & Robbie’s background

02:15 – Teaching VFX at BUas

06:10 – What students struggle with

10:45 – Self-taught vs structured learning

15:20 – What makes a good VFX artist

20:05 – Fundamentals vs flashy effects

24:40 – Common beginner mistakes

29:10 – How to learn VFX properly

33:50 – Portfolio expectations

38:20 – Preparing for the industry

42:45 – Student mindset & growth

47:30 – Advice for aspiring VFX artists

52:10 – Final thoughts

______________________ Tags ______________________

#gamedev #vfxartist #techart

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The Generalists with Jack GutmannBy Jack Gutmann