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In this episode, I sit down with Robbie Storm, VFX Artist and teacher at Breda University of Applied Sciences, to talk about what it really takes to become a VFX artist in game development.
We dive into:
- How VFX is taught in a structured environment
- The difference between self-taught and guided learning
- What students struggle with most
- Building strong fundamentals in VFX
- Preparing for a career in the game industry
- This is a long-form conversation for game developers and artists who want something thoughtful to listen to while working.
_________________ SUPPORT THE CHANNEL ______________________
Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
_________________ Find The Guest ______________________
https://www.linkedin.com/in/robbie-storm/
https://www.buas.nl/en/dna
________________ Find Jack on These Links ______________________
https://discord.gg/jC7YEsvwWp
https://www.instagram.com/jackthegeneralist/
https://www.linkedin.com/in/jack-gutmann/
______________________ Timestamps ______________________
00:00 – Intro & Robbie’s background
02:15 – Teaching VFX at BUas
06:10 – What students struggle with
10:45 – Self-taught vs structured learning
15:20 – What makes a good VFX artist
20:05 – Fundamentals vs flashy effects
24:40 – Common beginner mistakes
29:10 – How to learn VFX properly
33:50 – Portfolio expectations
38:20 – Preparing for the industry
42:45 – Student mindset & growth
47:30 – Advice for aspiring VFX artists
52:10 – Final thoughts
______________________ Tags ______________________
#gamedev #vfxartist #techart
By Jack GutmannIn this episode, I sit down with Robbie Storm, VFX Artist and teacher at Breda University of Applied Sciences, to talk about what it really takes to become a VFX artist in game development.
We dive into:
- How VFX is taught in a structured environment
- The difference between self-taught and guided learning
- What students struggle with most
- Building strong fundamentals in VFX
- Preparing for a career in the game industry
- This is a long-form conversation for game developers and artists who want something thoughtful to listen to while working.
_________________ SUPPORT THE CHANNEL ______________________
Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
_________________ Find The Guest ______________________
https://www.linkedin.com/in/robbie-storm/
https://www.buas.nl/en/dna
________________ Find Jack on These Links ______________________
https://discord.gg/jC7YEsvwWp
https://www.instagram.com/jackthegeneralist/
https://www.linkedin.com/in/jack-gutmann/
______________________ Timestamps ______________________
00:00 – Intro & Robbie’s background
02:15 – Teaching VFX at BUas
06:10 – What students struggle with
10:45 – Self-taught vs structured learning
15:20 – What makes a good VFX artist
20:05 – Fundamentals vs flashy effects
24:40 – Common beginner mistakes
29:10 – How to learn VFX properly
33:50 – Portfolio expectations
38:20 – Preparing for the industry
42:45 – Student mindset & growth
47:30 – Advice for aspiring VFX artists
52:10 – Final thoughts
______________________ Tags ______________________
#gamedev #vfxartist #techart