Audio Logs

Audio Logs

By Daniel Richer & Dominic CaterinaLeisureVideo Games
Download on the App Store

Audio Logs episodes

  • Hell is Us with Antoine Vachon

    In this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us.

    Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a point where it's feasible to work with a relatively small team while achieving high-production values.

    We also chat about his influences, the role music plays in their game, the team's approach to using sounds as a narrative tool and so much more.

    1 hr 7 min
  • ARC Raiders with Bence Pajor and Olof Strömqvist

    This episode is all about the making of ARC Raiders. We had the wonderful opportunity to chat with Bence Pajor and Olof Strömqvist, core members of the audio team at Embark Studios, back in early September to talk about the development of their multiplayer extraction-adventure coop-shooter.

    We discuss about how they got in the business of sounding games, how their past experiences working on Battlefield titles using the Frostbite engine at EA DICE for over a decade prepared them both to join Embark where they had to create the processes and tools that would allow them to create the immersive soundscapes that the studio is known for using Unreal engine on both The Finals and ARC Raiders!

    We then talk about the core principles of ARC Raiders and these supported their ambitions, how they collaborated with the rest of the dev team, and so much more!

    1 hr 30 min
  • South of Midnight with Christopher Fox

    On this Episode, we chat with Christopher Fox, audio director at Compulsion, about his experience developing South of Midnight.

    We talk about how he got into the video games industry, how he and his team approached the making of this new-IP, his approach in regards to outsourcing, the importance of trust in collaborative dynamics and so much more.

    1 hr 13 min

About Audio Logs

From the publisher's feed

Game audio explored via in-depth conversations with game makers.

Audio Logs is a podcast that breaks down the development journey of the latest games releasing from the perspective of the…