Faultfinders do not have much faith in people
Management and psychology texts argue that people will do as well as they can under the specific circumstances. They only need to accept the underlying values, understand the problem, and receive support and encouragement. Faultfinders do not buy into that. It is only necessary for them to look around to see the absurdity in the people-are-good-and-want-to-do-the-right-thing hypothesis. These players can look at almost any behavior, activity, or project and point out things that should have worked out better or faster. They can point to people who should have been smarter or sharper. They also call attention to events or circumstances that someone should have handled more smoothly or efficiently.
They always do better, they believe, so it is reasonable for them to expect others to do the same. Faultfinders reason thusly:
If things were done right the first time, we would not have to waste our time straightening out messes other people are causing
There is no excuse for that - whatever that happens to be
If you can't do the job, we'll find someone who can - and that will be easy to do
The trick is to Faultfind about something, anything, and then criticize someone, anyone. The result is that the spotlight never gets turned on the player. If the heat does turn on him, he only needs to escalate his criticism and self-righteous indignation.
Faultfinders are intolerant of others
Intolerance is to faultfinding as a lack of reason is to dogma. Remove the intolerance and this frustrating behavior must stand the test of reality and the close examination of others. It is this type of scrutiny the player wants to avoid whenever possible.
The faultfinder is always looking for the different, the negative, or the problematic in others. If the player shows any real tolerance, he runs the risk of overlooking these negative aspects. Attention must not shift to people's strengths, abilities, or areas of special competence. This is a risk that must be avoided. Maintaining a high level of intolerance is safe and guarantees there will always be room for faultfinding.
Faultfinders expect others to foul up
This principle joins with intolerance and the next principle to form a closed triad. Simply expecting others to foul up enables the player to predict the behavior of people with 100 percent accuracy. Sooner or later everyone will handle something less than perfectly. The player's intolerance makes it easy to see the negative or problematic. Assuming that the foul up will happen leads to his being sharper and quicker to pounce on it.
It is a variant of Murphy's law. Sooner or later things will go wrong, and it is likely to be sooner. When it happens, the player is not surprised. He and Murphy predicted it.
It is easy for the player to spot and respond to what he expects. If everyone thinks a member of the family will foul up, they will be more alert, more on guard, and quicker to blame. When people expect the worst, there is seldom any surprise. Even if things are going well, Just you wait!
Faultfinders do not accept people as they are
Now the triad is complete. There is intolerance. There is the expectation others will foul up. Now, however people are, they should change.
The player says, I do not like the way you handled that project.
The staff member watches the player for a while to see how projects should be handled and then uses the player's approach for the next project.
The faultfinder then says, I do not like the way you handled this project.
The staff member says, But it is the same way you do things.
The player then says, I might have expected you to be someone who would try to take someone else's techniques. You need to be original.
Here is the triad in another context.
Mike works beside Ralph on the assembly line. Mike says, Ralph, you are going to drive me crazy if you don't stop moving yo...