AudioPanicRoom

AudioPanicRoom

By Audio Panic RoomVideo GamesMusic
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AudioPanicRoom episodes

  • Episode #48: Micro Cabin
    A podcast with music by developer and publisher Micro Cabin, best known for the Xak series and its various spin-offs. Many of their early releases originated on Japanese computers and featured an excellent line-up of composers like Tadahiro Nitta, Ryuji Sasai, Yasufumi Fukuda, and Yukiharu Urita who created some spectacular soundtracks, especially for the 'lesser' FM chips like OPLL and OPN. Continue reading →
    45 min
  • Episode #47: Knick-Knack

    An episode with fantastic music covering a wide area of topics such as other-worldly champions, cat secretaries, questionable learning methods, and whatever happens in Nancy’s room. Enjoy!

    Download Episode #47: Knick-Knack (73 MB, mp3) here

    …or watch it on Youtube

    Track announcements provided by Ed Wilson of PixelTunes Radio

    Intro music by Paul van der Valk

    Playlist:

    01 “Cosmic Hero” – Nex Machina (2017, Windows) by Ari Pulkkinen

    02 “Knick-Knack” – Demo (1995, Amiga) by Piotr Bendyk (XTD)
    03 “Lead The Van” – Dragon Knight 4 (1994, X68000) by Witch
    04 “Shinin’ Queen” – Cleopatra Fortune (1996, Arcade) by Shuichiro Nakazawa
    05 “Learn It the Hard Way” – Coococ #10 (1989, Commodore 64) by Edwin van Santen
    06 “Nancy’s Room” – Nancy Drew: Alibi in Ashes (2011, Windows) by Kevin Manthei
    07 “Staff Roll” – Mesuneko Hishoshitsu (1995, PC-9801) by Yuki Nakayama (PANDA)
    08 “I Want You” – Burning Rubber (1993, Amiga) by Tim Haywood
    09 “Scene 2” – Star Parodier (1992, PC Engine CD) by Hiroshi Saito
    10 “Mission 5” – Lock On (1993, SNES) by Akihiko Mori
    11 “Title Screen” – Jars’Revenge (2011, Commodore 64) by Sascha Zeidler (Linus)
    12 “Crush” – Descent II (1996, MS-DOS) by Brian Luzietti
    13 “MUSIC 2” – Sex (1995, PC-9801) by Arika Nishimura (VWN)
    14 “Fountain of Sighs” – Demo (1995, Amiga) by Adam Skorupa (Scorpik)

    0 min
  • Episode #47: Knick-Knack
    An episode with fantastic music covering a wide area of topics such as other-worldly champions,cat secretaries, questionable learning methods, and whatever happens in Nancy's room. Enjoy! Continue reading →
    43 min
  • Episode #46: Thomas Detert

    Thomas Detert was a founding member of the demo group X-Ample that became a fairly prolific C64 game developer during the early 1990s. Most of the games he worked on were published on disk magazines and therefore tended to fly under the radar. This didn’t prevent him from becoming a fairly respected composer of the late C64 years though, with a signature style that combines Galway-esque anthems and funky Maniacs of Noise grooves.

    Download Episode #46: Thomas Detert (68 MB, mp3) here

    …or watch it on Youtube

    Track announcements provided by Ed Wilson of PixelTunes Radio

    Intro music by Paul van der Valk

    Playlist:

    01 “Title Screen (Edit)” – Eon (1993, C64) by Thomas Detert

    02 “BGM #2” – Quadrant (1993, C64) by Thomas Detert
    03 “In-Game BGM (Edit)” – Dynamoid (1990, C64) by Thomas Detert
    04 “Title Screen” – B-Bobs (1990, C64) by Thomas Detert
    05 “Blue Eyes” – Demos (1988, C64) by Thomas Detert
    06 “Title Screen” – Mega Starforce (1993, C64) by Thomas Detert
    07 “In-Game BGM (Edit)” – Genloc (1994, C64) by Thomas Detert
    08 “Roulette” – Magic Disk 64 (1990/05) (1990, C64) by Thomas Detert
    09 “Title Screen (Edit)” – Hyper Aggressive (1992, C64) by Thomas Detert
    10 “Menu Theme” – Hopp oder Top! (1992, C64) by Thomas Detert
    11 “Name Entry” – Tales of Boon (1993, C64) by Thomas Detert

    0 min
  • Episode #46: Thomas Detert
    Thomas Detert was a founding member of the demo group X-Ample that became a fairly prolific C64 game developer during the early 1990s. Most of the games he worked on were published on disk magazines and therefore tended to fly under the radar. This didn't prevent him from becoming a fairly respected composer of the late C64 years though, with a signature style that combines Galway-esque anthems and funky Maniacs of Noise grooves. Continue reading →
    42 min
  • Episode #45: Game Arts

    Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates.

    Download Episode #45: Game Arts (76 MB, mp3) here

    …or watch it on Youtube

    Track announcements provided by Ed Wilson of PixelTunes Radio

    Intro music by Paul van der Valk

    Playlist:

    01 “The Legend of Silpheed” – Demo (2003, NES) by Sekishun

    02 “Stage 3” – Alisia Dragoon (1992, Mega Drive) by Mecano Associates
    03 “Normal Battle” – Lunar: The Silver Star (1992, Mega CD) by Noriyuki Iwadare
    04 “Mission 2” – Fire Hawk: Thexder The Second Contact (1990, MS-DOS) by Rob Atesalp
    05 “Asteroid Belt” – Silpheed (1993, Mega Drive) by Mecano Associates
    06 “The Rescue” – Gungriffon II (1998, Saturn) by Yasutaka Hatade
    07 “Unknown Track” – Pro Yakyuu Family Stadium ’89 (1989, PC-8801) by Mecano Associates
    08 “Saigo no Ippo” – Urusei Yatsura: Dear My Friends (1994, Mega CD) by HIRO, Takao Konishi
    09 “Thexder” – General MIDI demo track by an unknown arranger
    10 “Battle Theme” – Lunar 2: Eternal Blue (1998, Saturn) by Noriyuki Iwadare
    11 “To a New Adventure” – Zeliard (1990, MS-DOS) by Fumihitu Kasatani, Nobuyuki Aoshima
    12 “Staff Roll” – Gungriffon (1996, Saturn) by Motoaki Takenouchi
    13 “Crowded Street Corner” – Lunar 2: Eternal Blue (1998, Saturn) by Noriyuki Iwadare
    14 “Ending” – Gambler Jiko Chuushinha 2 (1992, Mega CD) by Mecano Associates

    0 min
  • Episode #45: Game Arts
    Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates. Continue reading →
    43 min
  • Episode #44: Pan Flute Heroes

    While often derided for its shallow trial-and-error gameplay, the release of Shadow of the Beast proved to be hugely influential in the Amiga gaming scene. It’s atmospheric score, featuring a mix of pan flute, synth pad, bass, and percussion, became a popular template for many games to come, eventually creating its own sub-genre of Amiga music.

    Download Episode #44: Pan Flute Heroes (72 MB, mp3) here

    …or watch it on Youtube

    Track announcements provided by Ed Wilson of PixelTunes Radio

    Intro music by Paul van der Valk

    Playlist:

    01 “Intro” – Leander (1991, Amiga) by Matthew Simmonds

    02 “Options” – Full Contact (1991, Amiga) by Jimmy Fredriksson
    03 “Welcome (To The Castle)” – Shadow of the Beast (1989, Amiga) by David Whittaker
    04 “The Village” – Risky Woods (1992, Amiga) by José Martín
    05 “Title Screen” – Cedric and the Lost Sceptre (1995, Amiga) by Andreas Oberdorfer
    06 “Enchanted Forest (Edit)” – Nicky Boom (1992, Amiga) by Alain Lambin
    07 “Tune A” – Loopz (1990, Amiga) by David Whittaker
    08 “A Nice Present for the Monster” – Shadow of the Beast III (1992, Amiga) by Tim Wright
    09 “The Forest” – Mysterious Worlds (1990, Amiga) by Charles Deenen
    10 “Intro 1 (Edit)” – Australian Pioneers (1991, Amiga) by Jochen Hippel
    11 “Cloud Ship” – Nicky Boom II (1993, Amiga) by Alain Lambin
    12 “Forest of Dreams” – FastTracker Demo (1996) by Adam Skorupa (Scorpik)

    0 min
  • Episode #44: Pan Flute Heroes
    While often derided for its shallow trial-and-error gameplay, the release of Shadow of the Beast proved to be hugely influential in the Amiga gaming scene. It's atmospheric score, featuring a mix of pan flute, synth pad, bass, and percussion, became a popular template for many games to come, eventually creating its own sub-genre of Amiga music. Continue reading →
    44 min
  • Episode #43: Wolf Team

    Wolf Team was a Japanese developer that was initially formed as subsidiary of Telenet, spent a few years as an independent studio, and was later reintegrated into Telenet again. During that time they created an incredible diverse catalog of games, featuring over 50 releases in many different genres. And while their games were often just shy of something great, they are highly regarded for their excellent music, composed by a talented sound team around Motoi Sakuraba.

    Download Episode #43: Wolf Team (79 MB, mp3) here

    …or watch it on Youtube

    Track announcements provided by Ed Wilson of PixelTunes Radio

    Intro music by Paul van der Valk

    Playlist:

    01 “Silent Symphony” – Arcus 2: Silent Symphony (1990, X68000) by Masaaki Uno

    02 “Stage 2: Park” – El Viento (1991, Mega Drive) by Motoi Sakuraba
    03 “Affray” – Hioden: Mamono-tachi tono Chikai (1994, SNES) by Motoi Sakuraba, Shinji Tamura, Hiroya Hatsushiba
    04 “SF 26” – The Grail Hunter (1994, PC-9801) by Motoi Sakuraba, Ryota Furuya, Shinji Tamura, Hiroya Hatsushiba
    05 “BGM 2” – Ryu: Naki no Ryuu Yori (1991, X68000) by Masaaki Uno, Motoi Sakuraba, Yasunori Shiono
    06 “Hobbit Kid” – Arcus 2: Silent Symphony (1990, X68000) by Motoi Sakuraba
    07 “Starting Over” – Mid-Garts (1989, PC-8801) by Masaaki Uno
    08 “Stage 6” – Devastator (1993, Mega CD) by Motoi Sakuraba, Ryota Furuya, Shinji Tamura
    09 “Sound File MI05 (Edit)” – Span of Dream (1990, PC-9801) by Yoshinobu Hiraiwa, Motoi Sakuraba
    10 “Battle Phase 1” – Zan: Yasha Enbukyoku (1990, PC-8801) by Motoi Sakuraba
    11 “Sound File 132” – Gulf War Soukouden (1993, PC-9801) by Shinji Tamura
    12 “Stage 3” – Earnest Evans (1992, Mega Drive) by Motoi Sakuraba
    13 “I Feel Like I Am Happy” – Shinsengumi: Bakumatsu Genshikou (1991, PC-9801) by Ryota Furuya, Motoi Sakuraba
    14 “Spring of my World” – Zan: Kagerou no Toki (1989, X68000) by Masaaki Uno
    15 “Enemy’s Last Stand” – Sol-Feace (1990, X68000) by Motoi Sakuraba
    16 “Love 1” – Tenshi No Uta (1994, SNES) by Motoi Sakuraba, Shinji Tamura, Ryota Furuya, Hiroya Hatsushiba
    17 “Ending” – Arcus Odyssey (1991, X68000) by Motoi Sakuraba

    0 min

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