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In this episode, hosts Jens and his co-host Andy chat with Manea Castet, Head of Studio at Gameloft Brisbane, and Joe Donoghue, CEO & Co-founder of The Three Thousands, about what makes Australian game development unique. Together they reflect on the country’s vibrant indie scene, world-class creativity, and the “can-do” culture that drives fun, engaging games. They also dive into the challenges of distance from global hubs, attracting and retaining senior talent, and the path from indie beginnings to larger studios.
With generous incentives, strong talent, and a thriving community, Australia is well placed to seize the next wave of opportunities, particularly in mid-sized AA titles. More than just a “remote outpost,” the vision is for Australia to step onto the world stage as a globally significant creative hub for games.
Music is Atlantis, by Karl Casey of White Bat Audio. Post-production audio by 'Dark Half Studios (darkhalfstudios.com).
By IGEAIn this episode, hosts Jens and his co-host Andy chat with Manea Castet, Head of Studio at Gameloft Brisbane, and Joe Donoghue, CEO & Co-founder of The Three Thousands, about what makes Australian game development unique. Together they reflect on the country’s vibrant indie scene, world-class creativity, and the “can-do” culture that drives fun, engaging games. They also dive into the challenges of distance from global hubs, attracting and retaining senior talent, and the path from indie beginnings to larger studios.
With generous incentives, strong talent, and a thriving community, Australia is well placed to seize the next wave of opportunities, particularly in mid-sized AA titles. More than just a “remote outpost,” the vision is for Australia to step onto the world stage as a globally significant creative hub for games.
Music is Atlantis, by Karl Casey of White Bat Audio. Post-production audio by 'Dark Half Studios (darkhalfstudios.com).