
Sign up to save your podcasts
Or

![Awaken The God Emperor [GURPS]](https://podcast-api-images.s3.amazonaws.com/corona/show/6474912/logo_300x300.jpeg)
The party defeated the Anvil of Orlac, Junia slayed Ser Kreyth Suther (2nd in line to the Stewardship of Suther), the Suther army broke ranks and fled, and the day was won.
The party learned that the Suther force is led by the "legend" known as Krayth Suther, second in line to sit as Steward of the South. The party got to the Rugo forces. The army was led by Lord Lared Drant, the Marshal of Lord Gereld Dadarian (Duke of Rugo). The party helped lead a coup alongside Ser John Oakright and Ser Sarl Dadarian to overthrow Lord Drant's command. Sarl Dadarian now commands the forces. He has devised a plan to defeat the Suther forces. Pierre helped heal the sick and wounded in the camp, Gram helped repair and maintain equipment, Roke helped recruit local hunters to join the force, Junia hunted enemy scouts, Tariq rested. Junia now prepares to go on a covert assassination mission under a moonless sky alongside Captain Iris. She seeks to slay Krayth Suther before the battle begins.
The party convinced Duke Oakright to send 2,000 soldiers to aid Rugo so long as they agree to fight alongside them. Roke & Tariq agreed to go along but have refused to fight. Roke made Pierre give him the mysterious box and the scroll in order for Roke to agree to swear the oath to Duke Oakright to accompany the army. They are now marching northward.
The party helped the survivors of a town that Hilp's band had attacked. Hilp was hanged from a tree by the towns folk, executed for his crimes. The party met a scouting party from a vassal house of the Lords of Rugo, led by a captain named Iris. They informed the party that there's a suther army that's been spotted having changed suddenly course and begun marching swiftly towards Rugo. They've also learned that Rugo has sent its armies south to relieve the siege of Gale, meaning the two armies are marching towards each other, and the lands north of the party are highly dangerous. Iris' band is travelling to Oakright's castle with the party in hopes of acquiring extra soldiers to join the Western forces in the oncoming battle. The party heard from the townsfolk that Lord Oakright has been gathering levies, men-at-arms, and food from all his nearby lands to build "the greatest garrison in all the Westlands, stocked by a limitless supply of food" at the expense of all the towns and cities in his lands
The party defeated a band of 6 Suther raiders, took a prisoner named Hilp, found a wagon full of goodies, and made their way to a town that Hilp's band had recently raided.
The party fought and slayed an ancient winged beast in the Western Wall. They then hiked through the mountains and made their way south to a small fishing village known as Forog. They learned there that ships no longer come from Gale, all of the village's soldiers have left, the invasion of the west has begun, and that Gale is already under heavy siege. They purchased three horses and are making their way to a castle between Gale and Rugo, held by the lord Oakright.
The party ascended Mount Za'dar and met Ona, the mysterious head of the Kahina. They received the Mark of Za'dar, new Westerling names to use whenever they travel in the True West, and strange visions of the sun opening into a great green eye with a purple iris. They received "Prophet's Scroll," and were instructed to ask for the Captain of the Imperial Guard at Y'uutar Akar and to show him the scroll to receive entry in the God Emperor's tower. They were also gifted a mysterious, small, black box freezing to the touch. Pierre recognized it as the same material that Y'uutar Akar is made of. They headed East from Mount Za'dar, and have just arrived at an entrance of the Western Wall, in the south of the Westerlands.
The party got attacked by a Westerling man who Gram recognized as a guard from the High Elder's palace. Junia shot him and brought him down, but the man killed himself before the party could reach him. Roke was dragged into the desert in the night by a mysterious force and found "Kahdri," who told Roke mysterious stories of being taken from his home and having his mind and will bent and broken by the Kahina. Roke is not sure how much he believes these stories, or that this was even really his old foe. The party arrived at the Dried Oasis. Pierre and Gram prayed together. Tariq dreamt of the ancient, holy, and mysterious Mount Za'dar, and believes it is where they must go next. When he awoke, he found that a great rainstorm had befallen them and began refilling the Dried Oasis. They refilled their water stores, rode 8 days Southeast, and have just arrived at Mount Za'dar.
Pierre was healed by the Kahina, Roke learned more about Fjallraven. The party learned that their next step in their quest to "become Westerlings" was to bid farewell to the High Elder. and Alraab to make way to the Dried Oasis in the center of the Westerlands. They've just left and begun their journey on camel back.
The party explored the Cave of Ullar, retrieved bones from various High Elders. The cave was full of illusions and trickery. Pierre's mask was shattered into pieces by an arrow in the cave. They battled a mysterious shadow creature, which they believe may have been the spirit of the High Elder that destroyed the Lost Qabul, Hoda, centuries ago. They reemerged to an audience of a thousand cheering Westerlings.
From the publisher's feed
Hey! This is a tabletop campaign ran on GURPS. Join us during our journey!
Nearly 250 years ago a young man walked the lands. There are no records of his existence before he entered the Gray…
He claimed to have been born out of the sun and sky, the destined “Mad’har Ari” (meaning God of the Future) as foretold by the Prophecy of the Westerlings.
For nearly a year Mad’har Ari wandered the countryside, preaching his religion, gaining followers, and forging an army of peasants which he, with supreme military tactics, used to conquer several villages. The “Turor’har Ari” (meaning Conquests of the Future) continued for twenty years in which all of the various governments and nations of Eslandri fell to the might of Mad’har Ari’s armies or diplomatic skill.
Mad’har Ari then reorganized Eslandri into the island continent we see today, with four “Steward Houses” designated as the Stewards of the land, each in charge of one of the four sections of the island: North, East, West, and South. Beneath them lay their Minor Houses, responsible for paying tribute to their Stewards and keeping the peace. Mad’har Ari also forbid Eslandrians from entering the Westerlands, mandated schooling for the children of Eslandri, declared rules of war, established the Clerical Order to advance humanity’s knowledge and the goal of peace, and ordered the construction of “Y’uutar Akar” (meaning Dark Tower) in the center of Eslandri, over where the ruins of the Old Castle lied, where the Emperor of Old once resided over the Eslandrian Empire. This tower became the God Emperor’s seat of power over the continent. He proclaimed himself “God Emperor of all Eslandri,” and ruled for another twenty three years, until, in 0 B.S., a letter was sent throughout all the lands.
All entry and exit from Y’uutar Akar is hereby forbidden. The God Emperor shall be entering a deep slumber. If need of him were to again arise, the below Prophecy of Awakening shall be invoked:
Five Heroes, one of each Steward, and one from the Tar Yest
Born in the Wolf of Gray, given a true Test
Permitted at last to follow the path West
And wake the God Emperor from his Rest
It is 31 May, 204 A.S. and you are all, for one reason or another, at the Gray Wolf Tavern.
(Originally recorded in 2022)