Alex and Daniel find out the mystery behind Nintendo’s weird face button layout, Alex finishes Hollow Knight, Daniel asks about Dead Cells, talk about the randomization of level design in games, Alex talks about fonts, industrial design, and urban planning, Daniel talks about Kingdom Hearts Birth By Sleep and Dream Drop Distance, talk about IGN’s Resident Evil 2 review foolishness, and Tales of Vesperia: Definitive Edition! Support For The Love of Video Games and the Backlog Battle YouTube channel by checking these out! Do you shop a lot on Amazon? Use the link below and take advantage of all the usual discounts and sales you’re used to on Amazon! http://bit.ly/amazonbacklogbattle If you’d rather donate to us, you can use the link below. You can even setup monthly subscription donations if you’d like! http://mybacklogbattle.tv/donate Daniel Santos -An Analytical Reviewer- http://youtube.com/shintaireviews Daniel Santos Twitter http://twitter.com/shintaireviews Subscribe to Backlog Battle! YouTube: http://youtube.com/mybacklogbattle Twitter: http://twitter.com/mybacklogbattle Instagram: http://instagram.com/mybacklogbattle Discord: http://bit.ly/bbarmydiscord Questions? Comments? Suggestions? Email us at [email protected]! Download this episode!