The Next Level Gaming Podcast

Bad Game Mechanics


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Episode 2 - Posting again from the Archive. 

We've all been playing some game, even a great or classic one, and thought "why didn't they do this better?" or "why did they include this game mechanic, couldn't this have been improved?" The crazy thing is, even though gaming has been around for so many years, many bad game mechanics still persist! We go through some of the worst game mechanics we can think of and whether they're still appropriate or have a place or not in any circumstance.

 

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Games discussed: Celeste, Tomb Raider, Resident Evil 2God of War, Call of Duty, Halo 5, Dark Souls, Hollow Knight, Pokemon Let’s go Pikachu/Eevee, Pokemon Sword/Shield, Octopath Traveler, Final Fantasy IX, other Final Fantasies, Spider-Man, Wonder Boy: The Dragon’s Trap, Diablo 3, Warframe, Skyrim, Bethesda Games, Legend of Zelda: Breath of the Wild, Monster Hunter, Tom Clancy The Division, Horizon Zero Dawn, Red Dead Redemption, Assassin’s Creed Odyssey, Human Fall Flat, Sekiro Shadows Die Twice, Chrono Trigger, Resident Evil 4, Super Mario Odyssey, Donkey Kong: Tropic Thunder, Balloon Fight, Smash Bros. Ultimate, Overcooked, Middle-earth: Shadow of War, Classic Pokemon

 

Chapters/Time-Stamps:

Significant Death-Timers (0:25)

Quick-time events (3:03)

Cinematics (unstoppable, should be playable, or vice-versa) (4:26)

Save-Points before Bosses (6:54)

Random-Encounters (9:03)

Automatically picking-up loot (18:03)

Healing yourself when fully-healthy (22:49)

Real-time inventory management (24:23)

Difficulty-Levels (26:11)

Not being able to-climb something we should be able to-climb (28:54)

Open-world games (30:09)

Must-lose battles (33:11)

Game-overs (35:36)

Arcade-style points (37:55)

Grinding (39:58)

Yes, all hyphens are intentionally shoehorned for style

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The Next Level Gaming PodcastBy Next Level Gaming Podcast