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What do our heroes do when they're up against the wall? Some buck wild things. Gydeon loses her temper, Tonreir hatches a plan, Wingthe takes a leap, and Iria learns why curiosity killed the cat.
There is something old in this castle, something powerful, something the heroes aren't prepared for — and it's not Lord Oberon.
It's rude to read other people's diaries, but that sentiment may not apply to a century-old vampire whom our heroes are hunting.
In a rare moment of quiet, our heroes consider a moral dilemma. Tonreir stands with the natural order, Iria pushes for peace, Wingthe makes a deal, and Gydeon isn't really paying attention.
It's time to face the castle's first vampire. Iria contemplates the sun, Tonreir summons a weapon, Gydeon makes a break for it, and Wingthe loses a little something. If only someone had brought decapitation.
Inside the crumbling walls of Lord Oberon's castle, our heroes must decide if a mysterious prisoner is friend or foe — and make a sacrifice before time runs out.
As night falls and creatures stir, it's time for our heroes to head underground. Gydeon reads, Iria inspires, and Wingthe is on fire. Meanwhile, Tonreir gets a little bit risky.
Our heroes encounter hidden dangers in a world of wind and sand. Wingthe takes in the views, Gydeon wields her journal, Iria is moved by the music, and Tonreir just tries to keep them all alive.
Vesper’s mansion proves as strange as the undead alchemist himself. Our heroes receive the tools they need to catch a vampire — but not before they’ve met a talking door, a meddlesome cupboard, and cats. Just, a lot of cats.
Vyer is full of secrets, even in the most humble of places. Tonreir plans, Iria explores, Wingthe bonds, and Gydeon makes it clear she’d trade any one of them for a bath.
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