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By Adam Trionfo
5
33 ratings
The podcast currently has 20 episodes available.
In episode #19 of the Bally Alley Astrocast podcast, the host, Adam, talks with his friend Brian, the host of the "Ballistik Coffee Boy" YouTube channel. Brian has no previous experience with the Bally Arcade console and he explores it with Adam for the first time and talks about what he thinks of it. Since Brian lives locally to Adam, they both look at the console together in person.
Recurring Links
Show Notes
We have limited show notes again for this episode. If there's something in the podcast that you want to hear more about and a search on the Internet won't turn it up for you, then contact the Astrocade discussion group on Groups.io.
Feedback
There is some feedback covered in this episode, and we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
I hope to talk about Bally BASIC and AstroBASIC with Brian in episode #20. This won't be an in-depth look at the BASIC programming language. Rather I will introduce Brian to BASIC on the Astrocade and show him some games and video art that are written for it.
In episode #18 of the Bally Alley Astrocast podcast, the hosts, Chris and Adam, cover two games written in Bally BASIC called "Cross Country Racer" and "Star Wars" by Doug Shaeffer, an amateur Astrocade programmer. These games were archived, along with other programs, by Paul Thacker in February 2022 from an Astrocade collection bought on Ebay by Nate Reeder in January 2022. Paul says, "These seem to me to have been made for personal use rather than with a goal of publication, but there's still some cool stuff in here [...]." Also covered is one piece of feedback and some recent updates to the Bally Alley website."
Recurring Links
Show Notes
We have limited show notes again for this episode. If there's something in the podcast that you want to hear more about and a search on the Internet won't turn it up for you, then contact the Astrocade discussion group on Groups.io.
Feedback
There is some feedback covered in this episode, and we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
Perhaps "AstroBASIC" will get some coverage in Episode #19. It makes sense, since Astrocast #18 covered two BASIC games. Astrocast #17 was supposed to cover the material in the "AstroBASIC" manual and it was recorded, but it didn't turned out the way I had hoped that it would sound, so the "AstroBASIC" manual overview has been put off until I can cover it with a co-host like Chris, a BASIC programming ninja, or Paul, who has also programmed in BASIC. We will also cover "Outpost 19," an AstroBASIC game by WaveMakers that will fit naturally into an episode that shares its numbering with the game. We also may try to cover a game that was released on cartridge, but that coverage may be bounced to a future episode because "Outpost 19" may be the most involved game written in BASIC on the Astrocade.
In episode #17 of the Bally Alley Astrocast, I play a bit of catch-up to bring the podcast semi-current. I also made this episode to get me back into the podcasting mood. I cover all of the Bally Arcade/Astrocade videos I made in 2020 about the Astrocade and I make brief mentions of the ones about the Atari, Amiga and TI-99/4a computers. I go over all of the updates to the BallyAlley.com website dating back to February 2020. I list all of the Astrocade games on cartridge and BASIC that have been covered so far in previous episodes. Plus, I talk about the cartridges that still need to be covered in upcoming episodes.
Thanks to "Quinn Tech Retro" on YouTube and Chris++ for inspiring me to make this episode.
Recurring Links
Where are the Show Notes?
I always spend far too long creating the show notes. For now, they're on an extended hiatus until I find more time to devote to them. If there's something in the podcast that would want to hear more about and a search on the Internet won't turn it up for you, then contact the Astrocade discussion group on Groups.io.
Feedback
There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
Astrocast #17 was supposed to cover the material in the "AstroBASIC" manual. That was recorded, but it didn't turned out the way I hoped that it would sound, so the "AstroBASIC" manual overview has been put off until I can cover it with a co-host. Episode #18 will cover a BASIC game and maybe a cartridge game too. Right now, I'll see what sounds interesting to me when I'm ready to record the new episode.
In episode #16 of the Bally Alley Astrocast, Kevin Bunch interviews Andy Guevara. The interview took place Saturday, May 16, 2020. Andy wrote three programs that were released on cartridge for the Bally Arcade/Astrocade. The first cartridge was Machine Language Manager (MLM), released by The Bit Fiddlers in 1982. L&M Software approached Andy due to his machine language skills and a collaboration got underway that produced Ms. Candyman and Sea Devil, which were both released on cartridge in 1983. Andy also wrote some additional software: Chicken and the Goldfish Demo were released on tape, while a few others were released as type-in programs. Mr. Guevara's used an Apple II Plus with a Z80 card which ran the CP/M operating system to write most of his software for the Bally Arcade/Astrocade.
Recurring Links
Machine Language Manager (MLM)
Sea Devil
Ms. Candyman
Chicken
Goldfish Demo
Standard Color Generator
The Bit Fiddler's Corner
Andy Guevara - Miscellaneous Links
Feedback
There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
Astrocast #16 was supposed to be the first of a sporadic multi-part series that covers some of the material in the "AstroBASIC" manual. That episode was bumped to make room for the interview with Andy Guevara. The "AstroBASIC" manual overview will be in Astrocast #17.
In episode #15 of the Bally Alley Astrocast, Adam conducts a user interview with David Kindred. David got his Astrocade console in 1981 when he was eleven years old. He learned to program in Bally BASIC, which caused a spark that eventually ignited into a flame that drove David to college where he studied computer science and information technology. He worked for 25 years as a computer programmer, beginning with Fortune 500 companies, before he moved into IT management, where he works to this day.
In this podcast, David explains how using the Bally/Astrocade helped to shape his early views on programming and how the system and its BASIC programming language allowed him to be precise in his thinking. Lastly, lets not forget the fun tale of the subtle drawing of a tree with toilet paper hanging from its limbs that he created with a friend using the Astrocade's built-in program, Scribbling. Why would he draw this small wonder of art? This humble drawing glorified the cute misconduct of two thirteen year old boys who had spent the previous evening TP-ing a neighbor's tree.
If you have ever wondered what it felt like to be the owner and user of a minority game system like the Astrocade, then David can help fill in some of the blanks that are so hard to come by when talking to people who grew up with the more mainstream game systems like the Atari 2600 or much more popular computers like the Apple II.
Recurring Links
Feedback
There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
Astrocast #16 will be the first of a sporadic multi-part series that covers some of the material in the "AstroBASIC" manual.
In episode #14 of the Bally Alley Astrocast, Adam and Paul cover the October 1979 issue of the Arcadian newsletter (vol. 1, #11) along with sixteen letters, postcards, notes and even one telegram that were sent to Bob Fabris, editor of the Arcadian newsletter, in the late 1970s/early 1980s. The two programs in this issue are "Microtrek" by Bill Andrus and "Resequencing" by Ron Schweitzer.
This episode also covers many letters to the Arcadian that were sent in the fall of 1979.
Recurring Links
Arcadian, October 1979
Feedback
There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
Astrocast #15 will be a user interview with David Kindred. David was a user of the Astrocade in the early 1980s and the system helped to shape his career in programming.
In episode 13 of the Bally Alley Astrocast, Adam and Chris review the Bally Arcade/Astrocade game "Cosmic Raiders," a horizontally scrolling shoot 'em up. "Cosmic Raiders" is a game released in 1983 on an 8K cartridge by Astrocade Inc. It is part of the Action/Skills Series and is part #2019. It was written by Bob Ogdon, Scot L. Norris, Julie Malan, and Lisa Natting.
"In deep space lies the alien sector Larkin. You are there on a mission to obtain energy sources that have been seized by the evil Larkins. Radar and a superior guidance system help you avoid attacking fighters and Kamikaze ships. The energy stars are near the Larkin command ship: you must retrieve them before you can leave the enemy sector."
Recurring Links
"Cosmic Raiders" Notes
Next Episode's Coverage
Feedback
In episode 12 of the Bally Alley Astrocast, Adam is joined by his good friend, and sometime-co-host, Chris++. Adam and Chris review the Bally Arcade/Astrocade game "ICBM Attack." This is one of the very rare third-party programs that was released on cartridge. This 4Kb game was released in 1982 by Brett Bilbrey, Mike Toth and Marian Nalepa (Spectre Systems). It requires a special controller called the "Spectre Handle" to play the game.
Recurring Links
"ICBM Attack" Notes
Astrocade News/Updates
Next Episode's Coverage
Feedback
In episode 11 of the Bally Alley Astrocast, Adam is joined by his 25-year-old son Dominic. Dominic discusses his memories of growing up with an Astrocade in the house in the late-to-mid-nineties and early 2000s. Adam and Dominic review the Bally BASIC/"AstroBASIC" game Hamurabi.
Recurring Links
Some Astrocade News/Updates
In this short episode, we decided not to cover any updates, as very few were made since our last recording.
Introduction Notes
Hamurabi Notes
Feedback
Sorry, there is no feedback in this episode...
In episode 10 of the Bally Alley Astrocast, Adam and Chris++ review the modified version of the "AstroBASIC" game Gobblers. They also discuss just a few of the many updates to the BallyAlley.com website since March 2017. Finally, they talk about some of the recent occurrences in the Astrocade community. This is the first full-length episode in over 2 1/2 years; thanks to all those Astrocade fans who kept pestering Adam for another episode.
Recurring Links
Some Astrocade News/Updates
Feedback
Gobblers (Mod) by Bob Wiseman and Klaus Doerge
The original version of Gobblers is from Arcadian 3, no. 12 (Oct. 05, 1981): 125. The modified version, with updates by Klaus Doerge, is from Arcadian 5, no. 4 (Feb. 18, 1983): 56, 70. "This is a two-player game played on a 10x5 field. The object of the game is to have your Gobbler gobble-up more squares than you opponent. When play begins, use the JX and JY to direct your Gobbler around the screen. Each printed square is worth 1, 2, 3, or 4 points, depending upon how many dots are there. The game ends when the last square is eaten."
The podcast currently has 20 episodes available.