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They party sets out for Fort Beluarian to find it under attack!
The group arrives in Chult at Port Nyanzary and a brand new dnd player joins the party. Information and survial equipment is gathered. Does everyone in Port Nyanzary sound the same?
A new group of would-be adventurers set out for Chult.
The party looks for a way to repair the airship. They stumble across a cache hidden behind a waterfall that is loaded with dead goblins.
On the way to visit the stone giants, the party is intercepted by a group of patroling storm giants.
Despite some set backs and relizations, the party continues to Grudd Haug to face down the Hill Giants
The party is visited by three ghost that show them how the choices they have made impacted the world and how the path they are on is doomed if they do not make better decisions.
The party meets with a Dwarven king and sets out to deal with the hill giants when they are ambushed by a group of Drow assassins.
The party continues through the strange manor in search of the conch shell.
The party ventures into the haunted manor seeking the conch shell.
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