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Matt Paige interviews Vishnu Hari (Vish), CEO and founder of Ego (YC W24), about shifting focus from AGI to “humanness”: AI characters that behave like people through memory, emotions, personality, needs, and desires.
Referencing Ego’s paper “Behavior is All You Need,” Vish argues consumer AI for entertainment must be relatable and character-like rather than purely task-smart, drawing inspiration from MMORPG social dynamics and Character.AI’s appeal.
Ego initially pursued a 3D sim-world vision inspired by Sword Art Online and Westworld, but found accessibility, game development, and perception latency challenging; internal Roblox tests (“Chatterblocks”) showed the key gap is natural speech beyond turn-taking.
Vish discusses simulations as a path toward real-world robotics via a partnership with Menlo AI, critiques task-bound robots versus agents with inner lives, suggests retention as the main metric, and shares views on AGI definitions, safety in entertainment, technology impacts, simulation theory, and consciousness.
Ego’s work is at egoai.com and the company is hiring in SF, Singapore, and Tokyo.
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Key Moments:
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Key Links:
Mentioned in this episode:
Free report from HatchWorks AI — State of AI 2026
What’s real in AI this year, what’s hype, and what leaders should prioritize — including production lessons, designing for agents, and governance.
AI Opportunity Finder
Feeling overwhelmed by all the AI noise out there?
By HatchWorks5
66 ratings
Matt Paige interviews Vishnu Hari (Vish), CEO and founder of Ego (YC W24), about shifting focus from AGI to “humanness”: AI characters that behave like people through memory, emotions, personality, needs, and desires.
Referencing Ego’s paper “Behavior is All You Need,” Vish argues consumer AI for entertainment must be relatable and character-like rather than purely task-smart, drawing inspiration from MMORPG social dynamics and Character.AI’s appeal.
Ego initially pursued a 3D sim-world vision inspired by Sword Art Online and Westworld, but found accessibility, game development, and perception latency challenging; internal Roblox tests (“Chatterblocks”) showed the key gap is natural speech beyond turn-taking.
Vish discusses simulations as a path toward real-world robotics via a partnership with Menlo AI, critiques task-bound robots versus agents with inner lives, suggests retention as the main metric, and shares views on AGI definitions, safety in entertainment, technology impacts, simulation theory, and consciousness.
Ego’s work is at egoai.com and the company is hiring in SF, Singapore, and Tokyo.
--
Key Moments:
--
Key Links:
Mentioned in this episode:
Free report from HatchWorks AI — State of AI 2026
What’s real in AI this year, what’s hype, and what leaders should prioritize — including production lessons, designing for agents, and governance.
AI Opportunity Finder
Feeling overwhelmed by all the AI noise out there?

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