Behind the Screen

Behind the Screen

By Behind the ScreenTechnology
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Behind the Screen episodes

  • Episode 15 - Robert J. Schuster, CCG Game Design
    In this episode of Behind the Screen, we talk with Robert Schuster, Game Designer at Wizards of the Coast, who does work on one of the most long-lived and well-known collectible card games out there in Magic: The Gathering, as well as their most recent digital version of the game, Magic: The Gathering Arena. When not working on contributions to new designs, mechanics, and Magic: The Gathering game balance, Robert is a caring father, husband, and friend to those who know him.
    1 hr 38 min
  • Episode 15 - Robert J. Schuster, CCG Game Design
    In this episode of Behind the Screen, we talk with Robert Schuster, Game Designer at Wizards of the Coast, who does work on one of the most long-lived and well-known collectible card games out there in Magic: The Gathering, as well as their most recent digital version of the game, Magic: The Gathering Arena. When not working on contributions to new designs, mechanics, and Magic: The Gathering game balance, Robert is a caring father, husband, and friend to those who know him.
    1 hr 38 min
  • Episode 14 - James B. Jones, Narrative Writing
    In this episode of Behind the Screen, we chat with James Jones, journeyman writer for the games industry and former colleague at BioWare Austin. Among James' achievements in games include co-authoring the STAR WARS: The Old Republic Encyclopedia, writing narrative and VO scripts for Blade & Soul, constructing story arcs and lore for multiple games in the action, fantasy, and sci-fi spheres, and more.
    Kristen chats with James about his well-traveled, sometimes difficult road in the industry, from his humble beginnings in Flint as a writer and later Editor-in-Chief of Binge Gaming, to his work at BioWare Austin's STAR WARS: The Old Republic, to the trials and tribulations of Red 5's Firefall, and much more. We also talk to him about the personal and emotional cost of being exposed to the sometimes turbulent, volatile nature of the games industry, and how his struggles and successes have shaped the narrative writing work he continues to contribute to many titles.
    2 hr 28 min
  • Episode 14 - James B. Jones, Narrative Writing
    In this episode of Behind the Screen, we chat with James Jones, journeyman writer for the games industry and former colleague at BioWare Austin. Among James' achievements in games include co-authoring the STAR WARS: The Old Republic Encyclopedia, writing narrative and VO scripts for Blade & Soul, constructing story arcs and lore for multiple games in the action, fantasy, and sci-fi spheres, and more.
    Kristen chats with James about his well-traveled, sometimes difficult road in the industry, from his humble beginnings in Flint as a writer and later Editor-in-Chief of Binge Gaming, to his work at BioWare Austin's STAR WARS: The Old Republic, to the trials and tribulations of Red 5's Firefall, and much more. We also talk to him about the personal and emotional cost of being exposed to the sometimes turbulent, volatile nature of the games industry, and how his struggles and successes have shaped the narrative writing work he continues to contribute to many titles.
    2 hr 28 min
  • Episode 13 - Michelle Archer Waterman, Community
    In this episode of Behind the Screen, we chat with Michelle Archer Waterman, an old friend and colleague from our days working on STAR WARS: The Old Republic. Michelle is currently a Team Lead for Community Management at Ubisoft, but before that, she worked for well-known studios like Bethesda and BioWare.
    We talk about Michelle's inspiring story of how someone who started out as a fan and a gamer turned their passion into a career, as well as about her path into the games industry, how she's developed as a leader and a mentor, and how she helps others curate communities in games.
    1 hr 36 min
  • Episode 13 - Michelle Archer Waterman, Community
    In this episode of Behind the Screen, we chat with Michelle Archer Waterman, an old friend and colleague from our days working on STAR WARS: The Old Republic. Michelle is currently a Team Lead for Community Management at Ubisoft, but before that, she worked for well-known studios like Bethesda and BioWare.
    We talk about Michelle's inspiring story of how someone who started out as a fan and a gamer turned their passion into a career, as well as about her path into the games industry, how she's developed as a leader and a mentor, and how she helps others curate communities in games.
    1 hr 36 min
  • Episode 12 - Josh Singh, Art Direction
    In this episode of Behind the Screen, we chat with Joshua Singh, Art Director at Wavedash Games, the studio behind upcoming platform fighter Icons: Combat Arena
    Joshua Singh's journey in art has taken him to some well-known places - from Sony Online Entertainment, to 38 Studios, to Blizzard (where he worked on the project that would eventually re-work itself into Overwatch), and Riot Games. Now working as Art Director at Wavedash Games, Josh seeks to break new ground in the platform fighter genre with Icons: Combat Arena, applying his 15+ years of experience in games to a fresh and exciting new IP.
    1 hr 52 min
  • Episode 12 - Josh Singh, Art Direction
    In this episode of Behind the Screen, we chat with Joshua Singh, Art Director at Wavedash Games, the studio behind upcoming platform fighter Icons: Combat Arena
    Joshua Singh's journey in art has taken him to some well-known places - from Sony Online Entertainment, to 38 Studios, to Blizzard (where he worked on the project that would eventually re-work itself into Overwatch), and Riot Games. Now working as Art Director at Wavedash Games, Josh seeks to break new ground in the platform fighter genre with Icons: Combat Arena, applying his 15+ years of experience in games to a fresh and exciting new IP.
    1 hr 52 min
  • Episode 11 - Belinda Zoller, Community
    In this episode of Behind the Screen, we talk with Belinda Zoller, Community Manager for Extra Credits.
    Belinda Zoller is a multi-talented individual, currently serving as Community Manager for video games learning series Extra Credits. Belinda was driven enough about their passion for games that they not only taught themselves coding but started a game dev organization in college, which eventually led to them becoming a Conference Associate for the Games Developer Conference, a gig they’ve been working for 3+ years in a row.
    Belinda's Twitter: http://twitter.com/theberlz
    Belinda's Website: https://berlz.itch.io
    Extra Credits: https://becausegamesmatter.com/
    GDC Website: http://www.gdconf.com/
    Frank’s Twitter: https://twitter.com/phoenixred
    Kristen’s Twitter: https://twitter.com/MiniWhiteRabbit
    1 hr 24 min
  • Episode 11 - Belinda Zoller, Community
    In this episode of Behind the Screen, we talk with Belinda Zoller, Community Manager for Extra Credits.
    Belinda Zoller is a multi-talented individual, currently serving as Community Manager for video games learning series Extra Credits. Belinda was driven enough about their passion for games that they not only taught themselves coding but started a game dev organization in college, which eventually led to them becoming a Conference Associate for the Games Developer Conference, a gig they’ve been working for 3+ years in a row.
    Belinda's Twitter: http://twitter.com/theberlz
    Belinda's Website: https://berlz.itch.io
    Extra Credits: https://becausegamesmatter.com/
    GDC Website: http://www.gdconf.com/
    Frank’s Twitter: https://twitter.com/phoenixred
    Kristen’s Twitter: https://twitter.com/MiniWhiteRabbit
    1 hr 24 min

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