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The expedition is haunted by strange dreams and find themselves facing a new enemy in the city.
The expedition wakes the day after, uneasy and anxious to get on with the exploration of the dead city. What will they find in the tunnels beneath it all?
The expedition makes its way through Dyer's Pass and lay eyes upon that high, frozen plateau where an ancient ruin awaits them.
Only took a little more than a year to edit this one; at this rate I'll see you again in 2020.
Unexpected visitors arrive at Lake's camp, and a small group of expedition members explore a vast cave network under the ice.
Recorded January 31, 2016.
The keeper talks a bit about how things are going. And once again I say the wrong session number. This is indeed for session 7, not 6! There is no debrief for session 6.
In which the expedition reaches the remains of Lake's destroyed camp in the foothills of the Mountains and find evidence of more than a freak Antarctic storm.
Sorry for the long wait, but session 6 is now finally available. Having run out of time, the editing standards are a bit lower this time around, as I'm trailing somewhere in the neighborhood of 10 hours of recordings.
This session sees our expedition arriving on Antarctica, and trouble following them close by as they're awoken in the early morning by an alarm.
The keeper rambles on about session 5 (which he keeps mistakenly referring to as session 6), Trail of Cthulhu vs. Call of Chtulhu, the use of sound effects in games and how to deal with action scenes in general as well as a lead in to session 6.
From the publisher's feed