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Episode #447 of BGMania: A Video Game Music Podcast. Today on the show, Bryan wraps up October 2026 with another eclectic mix in Radio Hour, Volume 92!
It's our annual Halloween special! Just like usual, we've got a terrifyingly fun episode packed with scares, ghouls, black cats, and of course, the undead. Enjoy the holiday being on a Saturday this year, and as always, stay safe if you're out celebrating. Happy Halloween!
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike.
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Bonus Episode #81 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Kyle return to the shadowy world of Castlevania with Castlevania: Belmont's Curse, a gothic adventure that resurrects the legendary Belmont bloodline and brings the series' signature blend of supernatural horror, relentless action, and labyrinthine exploration back into the spotlight. Armed with the iconic Vampire Killer whip, the guys venture into a world crawling with nightmarish creatures, deadly secrets, and the unmistakable atmosphere that has made Castlevania one of gaming's most beloved franchises.
There's more than a little bad blood to go around as they sink their teeth into the game's challenging combat, satisfying exploration, intricate environments, memorable boss encounters, and the delicate balance between honoring the series' legacy and carving out something new. Along the way, they discuss the highs and occasional frustrations of the adventure, how it stacks up against other entries in the franchise, and whether this latest chapter delivers the experience longtime fans have been waiting for. Naturally, the conversation wouldn't be complete without a look at the game's haunting soundtrack, including its fresh musical ideas and a reimagined Castlevania classic, before the duo puts the final stake in their review with their closing thoughts and scores.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike.
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Episode #446 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth are signing the intake forms, snapping on the hospital bracelets, and checking themselves into the gloomiest wards in gaming for an episode all about Asylums & Sanatoriums! From the locked halls of Mount Massive to the crooked spires of Thorney Towers, we’re keeping spooky season going inside the institutions horror games can’t stop dragging us back to, where the doors only lock from the outside, and nobody’s sure what’s real anymore.
Visiting hours are over, and the gate just clicked shut behind you. This week’s all about the places nobody checks out of easy: flickering corridors, padded rooms, rusted gurneys, and the kind of quiet that makes you wonder who’s listening on the other side of the door. Sometimes the asylum is a crumbling building on a hill, and sometimes it’s the one you carry around in your own head. Pull up a chair in the dayroom, dim the lights, and try to make it out before the night shift starts its rounds.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike.
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Episode #445 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth are dusting off a forbidden tome, lighting a single candle, and peering into the cosmic unknown with a tribute to the master of weird fiction himself: H.P. Lovecraft! From the sunken city of R’lyeh to the gothic streets of Yharnam, we’re exploring games inspired by the Providence author whose sleeping gods, secret cults, and unknowable horrors have been creeping into video games for decades.
Somewhere between the first track and the last, you’ll freeze alongside the crew of a doomed North Sea oil rig, hack through a cursed jungle in search of a mound that should’ve stayed buried, hum along as Cthulhu himself crashes the Christmas carols, go on a very questionable date with the Black Goat of the Woods, and drift across a cosmic sea where the sky seems to stare back.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike.
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Bonus Episode #80 of BGMania: A Video Game Music Podcast. Today on the show, Bryan reviews Silent Hill: Townfall, the first full-length entry in the series played entirely in first person, from Scottish studio Screen Burn Interactive and co-published by Konami and Annapurna Interactive, out now on PlayStation 5 and PC. It’s 1996, and Simon Ordell wakes up in the cold water beside the docks of St. Amelia, a fog-covered island town off the Scottish coast with no one left in it. He has an IV bag hooked to his arm, a hospital wristband with his name on it, and a battered portable TV that keeps picking up voices who seem to know exactly who he is.
What happens when Silent Hill leaves its own town behind and washes up on a Scottish shore? Bryan chases that question across all eight segments. He wanders the stone streets and abandoned homes of St. Amelia and digs into the tangled connection between Simon, the nurse Zoe Ellis, and the mysterious Richard. He tunes in to the CRTV, the series’ iconic radio reimagined as a pocket television, and explains why the game’s forced stealth sections and its hidden ending system tested his patience. The longest segment asks whether Townfall needed the Silent Hill name at all. And the soundtrack gets a full segment of its own, as Bryan explores composer Pilotpriest’s dark, ambient take on the series and the dynamic score he built with the sound team at Arrival.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike.
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Episode #444 of BGMania: A Video Game Music Podcast. Today on the show, spooky season is here, and Bryan and Bedroth are kicking off October by strapping on the proton packs, gassing up the Ecto-1, and answering the call for New York's most famous paranormal exterminators: the Ghostbusters! From a Commodore 64 title screen that came with its own bouncing-ball sing-along all the way to Spirits Unleashed, we're busting through more than forty years of games built around the franchise that made catching ghosts look like the coolest job on the planet.
We'll march the Statue of Liberty through Manhattan, check into a hotel you'll want to check out of early, wander an abandoned subway long after the last train's gone, poke around a rusty old factory with the Extreme crew, and come face to face with a certain marshmallow the size of a skyscraper. So keep your PKE meter close, don't cross the streams, and leave the porch light on, because October on BGMania is just getting started!
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike.
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Bonus Episode #79 of BGMania: A Video Game Music Podcast. Today on the show, Bryan reviews Trails in the Sky 2nd Chapter, Nihon Falcom's full remake of the beloved Trails in the Sky SC and the direct follow-up to 2025's Trails in the Sky 1st Chapter, published in the West by GungHo Online Entertainment America and out now on PlayStation 5, Nintendo Switch 2, Nintendo Switch, and PC via Steam. It's a story-driven RPG that picks up seconds after one of the genre's cruelest cliffhangers, as senior Bracer Estelle Bright sets out across the Kingdom of Liberl with nothing but Joshua's harmonica and a stubborn refusal to let him go, only to find the shadowy society of Ouroboros pulling strings in every corner of the country.
Two games, one girl, and a goodbye that refused to stay final. That's the heart of this Musical Review, and Bryan treats 1st and 2nd Chapter as the single giant story they were always meant to be. He follows Estelle's growth from bubbly rookie to the person holding a whole kingdom together, the slow-burn romance two RPGs spent building, and a supporting cast where Scherazard, Agate, Tita, Kloe, Zin, Olivier, and newcomer Kevin all get arcs of their own. He sizes up the Enforcers of Ouroboros, from Loewe to the unsettling little Renne, then gets into the hybrid combat, the new Brave Rush team attacks, those brutal Enforcer Boost boss fights, and a Liberl packed with Bracer requests, fishing, poker, and cooking with your companions. And of course, he spends plenty of time with Falcom Sound Team jdk's reimagined soundtrack and explains why the music is a big part of why this remake hits as hard as it does.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike.
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Episode #443 of BGMania: A Video Game Music Podcast. Today on the show, Bryan wraps up September 2026 with another eclectic mix in Radio Hour, Volume 91!
Buckle up for what might be the longest track title in BGMania history, a Zeta Gundam legend lending her voice to a brand-new retro anime adventure, the Gummi Bears game Disney never made, and a Majora's Mask arrangement sent in by the person who arranged it. Plus a three-track spotlight on Another Eden Begins, the time-traveling RPG from the mind behind Chrono Trigger. We close the night by checking into a very suspicious inn, because spooky season starts tomorrow and I couldn't wait.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike.
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Bonus Episode #78 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Kyle unsheathe their claws and dive into Marvel's Wolverine, Insomniac Games' long-awaited take on one of Marvel's most iconic and vicious heroes, putting Logan front and center in an adventure that trades Spider-Man's acrobatics for adamantium, regeneration, and a whole lot of blood.
Claws aren't the only things coming out as the duo breaks down Wolverine's brutal combat, progression and abilities, memorable environments, massive encounters, and the cast of familiar mutants and villains standing in Logan's way. We'll also dig into what works, what keeps the game from reaching the heights of Insomniac's best, and the surprisingly strong emotional core provided by Logan and Jean Grey, before wrapping things up with their final thoughts and scores. David Fleming's original soundtrack follows the journey through the game, from the defining sounds of Logan, Sabretooth, Omega Red, and the Sentinels to the quieter themes surrounding Jean and Logan's relationship.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike.
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Episode #442 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth are answering a request straight from composer Paweł Górniak himself as we settle in with the cozy fantasy world of Flamecraft! With its soundtrack coming in at just eight tracks, we decided to expand the musical journey by pairing it with another of Górniak's wonderfully relaxing scores, 2020's Wingspan, for an episode dedicated to the composer's warm, melodic, and unmistakably inviting sound.
We'll wander through bustling market squares alongside tiny artisan dragons, uncover the secrets of a cozy guild, and join a parade before trading fire and fantasy for wide-open meadows, rustling treetops, and endless blue skies. Along the way, we'll dig into what makes Górniak's music work so beautifully in both worlds, from the playful charm of Flamecraft to the peaceful sense of space and freedom found throughout Wingspan. Find somewhere comfortable, watch the clouds drift by, and don't mind the dragons tending the shop. This week, we're slowing things down and letting the music do the flying.
Email the show at [email protected] with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike.
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BGMania: A Video Game Music Podcast is a video game music and discussion show where we never play the same track more than once... or at least try not to! Every Wednesday and several Sundays, Bryan…
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