“Your accent is strange. Which part of France are you from? – Montréal!”
-Assassin’s Creed: Brotherhood
When a game is translated and packed up for export, it can be easy to lose sight of its origin. And with games becoming a bigger market all across the globe, it wouldn’t be uncommon for the next game you play to be from Poland, Korea, Canada, etc. But would you even realize it? Are there “national” traits or characteristics unique to games made in certain parts of the world?
In this tricky episode, Roy and Thomas take a closer look at what makes a game Japanese, French or even American. Stay tuned for the shocking truth about how Grand Theft Auto factors into all this…
Examples discussed: Grand Theft Auto, The Witcher, Little Big Adventure, Monster Hunter, VA-11 HALL-A: Cyberpunk Bartender Action, Farenheit, Dragon Quest.
Games we’re playing: Night in the Woods, Yakuza 0, Detention, Hollow Knight