The Chinese seem to call this game Forest Guard for some odd reason, but on the basis that you're smashing animals with a big hammer, it doesn't sound very guard-like.
I got the mouse version just because I thought it was amusingly Mickey Mouse themed. The other options were pigs, frogs and zombies. You need 5 to 8 of the solenoid pop-up modules for a complete game.
I've found the instructions for the controller. The control PCB does have eight solenoid drivers, but you can set it for 5-8 solenoid assemblies. It does use a standard coin validator and can be set to the required number of coin pulses. The game can be set for kid or adult skill level and the number of pop-ups in a game can be set, along with a winning threshold that can either do nothing, award a free game, vend a ticket for each threshold crossed or even vend gashapon (toy capsules).
The only error codes mentioned are empty tickets and capsules!
Here are the settings:-
1 - Number of credit pulses required for a game 0-9.
2 - Number of animal pop-ups per game? 30-99.
3 - Win threshold 20-99. (Has to be lower than option 2)
4 - Prize option - 0=nothing, 1=Capsule by "passed?", 2=Ticket by "passed?", 3=Free play, 4=Ticket by score, 5=Capsule by score.
I think the prize option may offer a fixed prize for reaching a preset score (passed?) or give more prizes for higher scores in steps (score?).
5 - Vended tickets 1-99. Max number of tickets vended per game?
6 - Vended capsules 1-5. Max number of capsules vended per game?
7 - Skill. 0=Child 1=Adult.
8 - Language. 0=Chinese 1=English.
9 - Reset - Setting to 1 exits menu and resets?
10 - Advertising music 0-99. 0=No music, 1=Once per minute? 2=Once every two minutes?
11 - Number of solenoid modules 5-8.
12 - Points per ticket 1-50.
13 - Points per capsule 1-50.
Error codes - 33 flashing - out of tickets, 44 flashing - out of capsules.
The early Whac-a-Mole games used a compressor and pneumatic cylinders to pop up the animals, but the newer games like Namco's Sweet Licks soon switched to a solenoid system.
The pop up characters use a very beefy solenoid that has the wire wound straight onto the plastic housing, which initially gave me concerns about the risk of a failed MOSFET, software bug or crashed microcontroller potentially energising the solenoid continuously and potentially causing heat issues (notably fire). But it turns out there is a thermal fuse built into the solenoid. The thermal fuse that a tech is inevitably going to short out to get a game going again....
The controller requires a high current 24V supply for the solenoids (over 3A per energised solenoid) and 12V and 5V for the logic and control. It may also use the 24/12V PSU output for controlling game lighting too.
The wiring loom on the solenoid assembly is 500mm long (20") and presumably the controller gets mounted in a central position to them all for direct connection.
Here are the AliExpress (not a sponsor) listings for the game components:-
The solenoid/animal assemblies:-
https://www.aliexpress.com/item/1005008687275048.html
The control system and display:-
https://www.aliexpress.com/item/1005006081940883.html
The big foam hammer:-
https://www.aliexpress.com/item/1005008486321950.html
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