First, APEX is recognized as a work with a strong character element. I've played a lot of FPS so far, but honestly, APEX characters have a heroic feeling like Overwatch, and also have technical "interest" like COD and BF. There is.
And secondly, it is based on no charge. It's clear that you don't have to charge everyone who plays APEX, but as if to emphasize that, the gacha element for "skins" and "weapons" becomes stronger, creating a system that can raise funds nicely. I think it's crowded.
It may be a little off topic, but the same is true for the Chinese free game Genshin, which recently announced a character-only skin. However, in the case of Genshin, it can be said that it is a "non-competitive game" in which even a poor person can fully enjoy the fun without any technique.
And the original god does not have the viewpoint of FPS in the first place. Therefore, my feelings for the character are not "my Silva" like APEX, but rather "mona as a friend or acquaintance".
It may not be relevant, but given that Genshin, APEX, and Valorant are mostly character-focused, and old games were brain-focused, they might be good games. There are times when it seems a little wrong to get into it.
A really immersive game is a character like "Rocket League"