Coffee, Code & Shaders: Real-Time Rendering Conversations

Bladur's Gate 3 Rendering Architecture Evolution


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On this occasion, we will discuss the presentation given by Wannes Vanderstappen, Senior Graphics Programmer at Larian Studios, during the Graphics Programming Conference 2025. He talks about the transition of their graphics engine from their previous game, Divinity: Original Sin 2, to their most recent title, Baldur's Gate 3, featuring a high-fidelity cinematic aesthetic.


Watch full presentation:

https://www.youtube.com/watch?v=zuDjcoabX7U


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos