Blender

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Blender episodes

  • From Comics to Animated Films Bringing a Graphic Novel to Life—Solo — Blender Conference 2025

    "From Comics to Animated Films: Bringing a Graphic Novel to Life—Solo!" by Dirk I. Tiede at Blender Conference 2025

    Graphic novelist Dirk I. Tiede shares how he single-handedly adapted his comic series Paradigm Shift into an animated short film. He demonstrates the challenges of creating character rigs (including a fully transformable werewolf rig!), using comics as storyboards, recreating his illustrative style using EEVEE and Grease Pencil, and ultimately bringing it all together to bring the comic to life!

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #blender #foss

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  • The Future of Rendering — Blender Conference 2025

    "The Future of Rendering" by Jules Urbach at Blender Conference 2025

    Join Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #blender #foss

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  • Squishy Volumes at Your Fingertips — Blender Conference 2025

    "Squishy Volumes at Your Fingertips" by Lars Helge Scheel at Blender Conference 2025

    The Material Point Method (MPM) is a powerful technique for physical simulations, combining elastic, rigid, sand, and fluid objects. Over the past decade, it has become an important tool for VFX. Houdini and Maya already support it. In this talk, you will get an intuitive explanation of how MPM works and a showcase of a work-in-progress extension written in Rust that integrates MPM into Blender.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

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  • Case Study on Spiritquest — Blender Conference 2025

    "Case Study on Spiritquest" by Timo Berg, Iris Burkhardt, Valentin Dorian Schlie, Lukas Kuhn, Automne Ritzel at Blender Conference 2025

    Case study of how we transitioned from Maya to Blender, and used, learned and implemented everything we found in the Blender toolbox to create our own unique style for "Spiritquest"

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss #blender

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  • SkySplat Tutorial From drone video to photo-realistic 3D scene — Blender Conference 2025

    "SkySplat Tutorial: From drone video to photo-realistic 3D scene" by Kyle Johnson at Blender Conference 2025

    This tutorial covers the full process of turning low-cost drone footage into a photo-realistic 3D scene in Blender using SkySplat, a free and open-source addon. I’ll walk through frame extraction, COLMAP Structure-from-Motion, scene alignment in Blender, and 3D Gaussian Splat generation, done entirely within the Blender viewport.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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  • Integrating Blender into the manufacturing industry — Blender Conference 2025

    "Integrating Blender into the manufacturing industry" by Jean-Christophe LEDUCQ at Blender Conference 2025

    The presentation shows how Blender is integrated into Renault Group’s digital ecosystem, featuring full vehicle configuration, collaborative editing, and seamless connection to tools like Autodesk VRED.

    It also highlights future opportunities for broader interoperability and collaboration.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #blender3d #foss

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  • Step Inside the Viewport CATWALK’s VR-Driven Production Workflow — Blender Conference 2025

    "Step Inside the Viewport: CATWALK’s VR-Driven Production Workflow" by Toni Mortero, Lidia Luna at Blender Conference 2025

    Discover what it could be like to work inside Blender’s 3D viewport using a VR headset and 6DOF input.

    The CATWALK project (Suzanne Awards Best Design winner, BCON24) will showcase its hybrid pipeline combining 3D, 2D, and VR techniques—and how it has contributed to making the VR experience a reality within our favorite 3D framework, using Grease Pencil-VR.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #blender

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  • Blender JAM – A Collective Animation Experiment — Blender Conference 2025

    "Blender JAM – A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2025

    Blender JAM is back at BCON! This fast-paced, collaborative event challenges you to create a 1-second animation in Blender. You'll get a pre-rigged character and a unique creative constraint based on a shared theme, all under a tight time limit.

    It's about pushing animation instincts, embracing creativity under pressure, and having a fun, high-energy, hands-on experience with fellow artists.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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  • Revolutionizing Virtual Production Car Process with Blender — Blender Conference 2025

    "Revolutionizing Virtual Production Car Process with Blender" by Mike Hodgetts at Blender Conference 2025

    This presentation will look at the ways in which Sim-Plates is changing the way that car process is shot for virtual production.

    Car Process is the method of shooting driving scenes against an LED Wall/Volume or green screen, which is traditionally done with captured plates. Sim-Plates.com create all our plates in 3D using Blender, which has several advantages over traditionally shot plates.

    In this talk Mike will cover the advantages of CG driving plates and look at some of the techniques that Sim-Plates use in Blender to create them.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #foss

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  • Custom Particle Systems in Geometry Nodes — Blender Conference 2025

    "Custom Particle Systems in Geometry Nodes" by Kris Meeusen at Blender Conference 2025

    With the introduction of simulation nodes, many popular physics systems can now be created directly within Geometry Nodes. One of the easiest and most enjoyable systems to start with is a particle system. Once you understand the basics, it becomes a lot of fun to creatively bend the laws of physics.

    Check out an example here:
    https://www.instagram.com/p/C6gCYfYt_pQ/

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender3d #blender

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Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create