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"Accessible Automated Pipelines for Small Teams" by Gregorio Guirado at Blender Conference 2025
This session explores how Blender became the core of a scalable VFX pipeline for a 2D animated feature. We’ll cover how a three-person team automated drop shadows, compositing setups, and cross-software integration across ~800 scenes—while tracking everything through custom spreadsheets and Flamenco. Real production numbers, working tools, scene studies and simple scripting approaches will be shared to help freelancers and small teams build efficient pipelines without deep programming knowledge.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peebrtube #blender #blender3d
"Simulation and Visualisation of Optical Systems" by Johannes Hinrichs at Blender Conference 2025
The design of imaging optical systems, like camera lenses, currently relies on a few specialized optical design software.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #foss #blender3d
"Exploring how creativity is built across industries" by Filip Gladis at Blender Conference 2025
Mangoshake studio - from architecture and design to storytelling and visual effects.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss #blender
"The Future of Extended Reality for Development" by Hogan Mastanduno, Jonas Holzman, Ruoya Sheng at Blender Conference 2025
PICO is collaborating with Blender to bring Extended Reality (XR) into the heart of the Blender ecosystem.
In this talk, we explore the evolution of XR support in Blender, examine the current capabilities and limitations, and share our vision for how XR can transform Blender workflows—making them more immersive, intuitive, and spatially aware.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss
"Slow Crafting VR: Hand-Drawn Textures and Worlds" by Beatriz Ruthes at Blender Conference 2025
In this talk, Beatriz Ruthes shares her process of building a VR environment entirely in Blender, in which every object and texture originates from hand-drawn illustrations on paper. Developed during an experimental artist residency in Luxembourg, the project explores how traditional techniques can bring warmth, intimacy and emotional resonance to digital spaces.
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Learn more about Blender Conference 2025 at conference.blender.org/2025/
#b3d #BCON25 #peertube #foss #blender #blender3d
"Inside Blue Zoo's R&D: Building a Digital-First Toolkit in Blender" by Dane Winn, Vasil Shotarov, Joshua Palfrey at Blender Conference 2025
Join Blue Zoo for a look inside ZooKit, our powerful toolkit for Blender. We're building a workflow where a single artist or small team can take an idea from design to final render. This talk explores how we use Geometry Nodes and Rigify for character creation, world-building, and look development. We'll share our R&D process, from a universal character creator to procedural environments, offering a practical look at the challenges and breakthroughs shaping our digital-first pipeline and empowering artists to do more with less.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #foss
"Compositing 5.0: Powerful yet Simple" by Habib Gahbiche at Blender Conference 2025
Many new features in the compositor are making compositing in Blender more powerful. In this talk, Habib will showcase these new features in the compositor and talk about the challenges of designing features for power users while keeping the experience simple for more casual VFX artists. He will also share the compositor roadmap and explain how the community can help shape the future of compositing in Blender.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #b3d #blender #blender3d #foss
"Keynote" by Ton Roosendaal, Francesco Siddi at Blender Conference 2025
The traditional opening of Blender Conference.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #b3d #blender3d #foss
BLENDERHEADS - Ep.08 - Enjoy the eighth episode of Blenderheads, a series about the people behind the Blender project. In this episode, we get to know Sergey. We follow his transition from Lead Engineer to Head of Development. The editor and director – documentary filmmaker Maaike Kleverlaan– works embedded in the Blender headquarters to cover the activities and conduct interviews.
Support the future of Blender: fund.blender.org
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Jonathan Lampel from youtube.com/@cg_cookie presents everything new in Blender 4.4! Joined by youtube.com/@harryblends covering Geometry Nodes, youtube.com/@PCaggegi on Grease Pencil, and youtube.com/@waynedixon7280 from CG Cookie on what's new for Animation and Rigging.
➡️ Download Blender and read the release notes: blender.org/download/releases/4-4
🧡 Blender is made possible thanks to your donations at fund.blender.org
Thanks to everyone involved, developers, users reporting issues, content creators making documentation, donators and members of the Development Fund.
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00:00 Intro, Code Quality & Bug Fixes
Creative Commons Attribution license (reuse allowed)
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From the publisher's feed