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Blender episodes

  • Check Norris Never Dies - Evolving to Pyblish — BCON26

    "Check Norris Never Dies - Evolving to Pyblish" by Axel Tillement, Swann Martinez at Blender Conference 2026

    Check Norris is our internal sanity check. It is currently separate from our publishing tool.

    We will explain how they work and the limitations we have encountered as project complexity has increased.
    We will then explore our migration to Pyblish, focusing on the complementary nature of validation and publish, as well as the increased flexibility this new system offers us.
    Based on our current production, we will share the lessons learnt, the challenges encountered and the direction we are taking to build a more flexible workflow.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    26 min
  • From Stardust to Black Holes: Visualising the Physics of Stellar Evolution in Blender — BCON26

    "From Stardust to Black Holes: Visualising the Physics of Stellar Evolution in Blender" by Ben de Vries at Blender Conference 2026

    Some stars explode and leave black holes behind, others just end in cooling clumps of matter. Astronomers are finding out what drives the billion-year evolution of stars and why some evolve so different from others. The physics that moves this evolution is complex and works on many scales. With our custom build Blender add-on named TULIPS-3D, we help students, researchers and everybody interested to understand and do research in stellar evolution. Let us show you how we use Blender and it's Python API to bring physics simulations to life and learn a thing or two about stars in the process.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    18 min
  • Controlling Physics With Geometry Nodes — BCON26

    "Controlling Physics With Geometry Nodes" by Simon Thommes at Blender Conference 2026

    The new physics nodes from Blender 5.2 LTS bring many opportunities to integrate physics simulation into procedural workflows. This workshop showcases using the new nodes to build a custom physics setup from scratch, different methods of controlling the simulation and dives a bit deeper into how the nodes are built.

    You can find the files for this presentation here:

    https://drive.google.com/drive/folders/1rkEkU6AnMa0Adbu7ohnS2Eew1-ZRgxfr

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Tools and Assets for Architecture — BCON26

    "Tools and Assets for Architecture" by joao baptista at Blender Conference 2026

    in this talk, joao will first showcase his general workflow for creating an image, from organizing and naming assets to structuring the project so that files remain clean and easy to navigate.

    he will then break down his approach to node setups, focusing on breaking down nodes to its building blocks to create modular and reusable systems. this modular approach will be demonstrated using blender’s recently added material assets and how to turn their richness into manageable pieces.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Behind the Water FXs of In Waves — BCON26

    "Behind the Water FXs of In Waves" by Paul Szajner, Caroline Hemaya at Blender Conference 2026

    In Waves is a movie mixing 2D and 3D techniques completely made with blender. Its stylized water effects where particularly challenging to make. This talk highlight the creative process and the technical details behind those shots.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Mockups and Prototypes at Blender — BCON26

    "Mockups and Prototypes at Blender" by Dalai Felinto, Pablo Vazquez at Blender Conference 2026

    We would like to share how we use mockups and prototyping with open source tools to help the design process at Blender. The presentation goes over real examples of projects designed throughout 2025 / 2026.

    From concepts on whiteboards, the initial low-file mockups all the way to high fidelity mockups and interactive prototypes.

    This includes building a design system in Penpot, designing a custom theme in Blender to use for "low-fi" mockups, combined with new elements, and other techniques.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    30 min
  • Wacom "Dougu-ya" Craftsmanship - Pen and Ink, Human Instruments for Digital Creators — BCON26

    "Wacom "Dougu-ya" Craftsmanship - Pen and Ink, Human Instruments for Digital Creators" by Nobu Ide at Blender Conference 2026

    For centuries, Japanese "Dougu-ya" — devoted tool-makers — believed an instrument is only as good as the hand it serves. That philosophy drives everything we build at Wacom.

    In this session, we share our vision for pen and ink in Blender — shaped not by specs, but by the hands of creators. Drawing on 40+ years of heritage, we believe a digital pen should let creators think in ink strokes, not settings — because human creation makes the difference, and creativity, intuition, and imagination matter.

    You'll see how craftsmanship and technology shape the instruments Blender creators use daily, get a first look at mobile creation without compromise, and discover "Yuify" — a self-sovereign service safeguarding human authorship in digital work.

    Whether you're an artist, animator, or simply a creative mind — rethink what your pen and ink should feel like.

    –

    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    23 min
  • In Search of Indian — BCON26

    "In Search of Indian" by Archit Vazé at Blender Conference 2026

    In his quest to define his artistic identity, Archit Vazé unknowingly wandered into the elusive construct of the “Indian.” This led him to question whether it is a colonial or postcolonial invention, a product of Mughal fusion, a patchwork shaped by artists adapting to diverse patrons and ideologies, or modernity’s urge to neatly package the unpackageable. Over the past few years, this inquiry has fuelled his pursuit of a distinctive visual language that reinterprets India’s layered past to forge a syncretic Indian style.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    0 min
  • Enter the Dome: Rendering for Planetariums — BCON26

    "Enter the Dome: Rendering for Planetariums" by Brent Patterson at Blender Conference 2026

    Blender is a great platform to produce animated content for non-planar surfaces. My students and I at SUNY Buffalo State University have built a production pipeline for immersive full dome and 360 panoramic content using Blender and Blender's Flamenco Render Farm software. Working in this mode requires reconsidering many assumptions about 3D animation, motion graphics, and cinema. Fast and iterative techniques for pre-visualization are critical. Our students are now producing work for the Las Vegas Sphere and professional sporting venues and we couldn't do it without Blender.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    19 min
  • Subject Extraction for Scene Reconstruction in VFX — BCON26

    "Subject Extraction for Scene Reconstruction in VFX" by Vincent Dorenkamp at Blender Conference 2026

    Most VFX workflows start with the reconstruction of the scene based on the footage, in order to integrate new CG assets with the existing geometry and lighting of the scene. During that process an important step is the separation of the subject(s) from the background.

    In this talk Vincent will showcase a custom machine learning model for extracting subjects from footage for a better cg integration workflow.

    We'll look at the current state-of-the-art in image matting, this new model's architecture, color reconstruction for half-transparent subjects and how to work safely with external libraries in extensions asynchronously.

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    Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

    24 min

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