Blender

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Blender episodes

  • BLENDERHEADS - Ep.08

    The secret life of a Blender developer — BLENDERHEADS Ep. 8

    Enjoy the eighth episode of Blenderheads, a series about the people behind the Blender project. In this episode, we get to know Sergey. We follow his transition from Lead Engineer to Head of Development. The editor and director – documentary filmmaker Maaike Kleverlaan– works embedded in the Blender headquarters to cover the activities and conduct interviews.

    Support the future of Blender: https://fund.blender.org

    --

    Follow Blender:
    X: https://x.com/blender
    Instagram: https://www.instagram.com/blender.official
    Facebook: https://www.facebook.com/YourOwn3DSoftware
    TikTok: https://www.tiktok.com/@blender_org
    Mastodon: https://mastodon.social/@blender

    Follow Blender Development:

    Blog: https://code.blender.org

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  • Lightning Talks Suzanne Awards — Blender Conference 2025

    "Lightning Talks & Suzanne Awards" by Fiona Cohen, Thomas Dinges at Blender Conference 2025

    We are full! No more slots available!

    Note: Please keep your presentations short and do not use the lightning talks as advertisement platform for commercial services or products.

    Confirmed talks:

    Timothy Tan - China’s Blender Community
    Martin Klekner - Switching from Realism to NPR
    Young Yeh - A small realtime interactive experience
    Christoph Lendenfeld - Jam Jam Jam
    Jonathan Lax - Thriving with Blender
    Vincent Burmeister - Animated History
    Autotroph - BCON Austin
    Nathan Vegdahl - Not Colors
    Rafael Vallaperde - How Blender is empowering production in Brazil
    Pirmin Neyer - Cards of Plenty - A Very Quick Project Presentation
    Alex Chamberlain - Tyrannosaurus Rex Skeleton
    Yiming Wu - Our Paint
    Kyle Johnson - Splatting in the Sandbox
    Prisco Vicidomini - Blender at school

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    Learn more about Blender Conference 2025 at conference.blender.org/2025/

    #b3d #BCON25 #blender #foss #peertube

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  • The Illusion Engine The Secrets to Realism — Blender Conference 2025

    "The Illusion Engine: The Secrets to Realism" by Jess Wiseman at Blender Conference 2025

    What makes something feel real, even when it isn’t? In this studio session, I'll break down techniques behind creating visuals in Blender that trick the eye and emotion. From invisible imperfections to psychological lighting, this session explores how digital art can surpass reality - and why it matters more than ever.

    #b3d #blender #peertube #bcon25 #foss

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  • Rigging Cheat Codes — Blender Conference 2025

    "Rigging Cheat Codes" by Wayne Dixon at Blender Conference 2025

    This workshop is aimed at beginner to intermediate Blender riggers who want to streamline their workflow and avoid common pitfalls.

    It's a collection of practical, time-saving tips that make the rigging process faster, cleaner, and less frustrating - especially if you're a beginner.

    Drawing on his experience teaching at CG Cookie, Wayne will highlight many common learning hurdles and how to overcome them. From good naming conventions that unlock powerful selection tricks to order-of-operations hacks that prevent repeating work.

    It’s all about working smarter and demystifying rigging.

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    Learn more about Blender Conference 2025 at conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss

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  • The Sculpting, Modeling and Node tools - key players in the game art pipe — Blender Conference 2025

    "The Sculpting, Modeling and Node tools - key players in the game art pipeline" by Leonardo Betancur Díaz at Blender Conference 2025

    This talk is designed to showcase how Blender’s sculpting, modeling and other integrated tools can be effectively used for game asset creation, with a strong focus on Environment, Prop art and character concepting. Based on four years of experience as a professional 3D artist (www.artstation.com/beta3dart) in game development, Leonardo will present practical examples to demonstrate how Blender fits into game art production pipelines. Also Leonardo will address common misconceptions about Blender’s limitations, and provide concrete, examples that highlight its strengths and relevance in modern game art workflows.

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    Learn more about Blender Conference 2025 at conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

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  • Reimagining Iconic Anime Backgrounds in 3D — Blender Conference 2025

    "Reimagining Iconic Anime Backgrounds in 3D" by Mike Yakovlev at Blender Conference 2025

    In recent years, I've explored unique and accessible ways to translate iconic anime backgrounds into 3D. Unlike traditional anime workflows using Blender, this approach doesn't rely on Grease Pencil, shader tricks, or hand-drawn effects. Instead, I reimagine the aesthetic through purely 3D techniques using creative workarounds within Eevee's limits. In this talk, I will share how I recreated Akira's iconic backgrounds, lessons learned, and my future goals.

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    Learn more about Blender Conference 2025 at conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

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  • Mapping Pipelines Lessons from Three Open Source Studios — Blender Conference 2025

    "Mapping Pipelines: Lessons from Three Open Source Studios" by Swann Martinez, Rémy Sohier at Blender Conference 2025

    How do production studios using Blender structure their pipelines—and how open can they really be? This talk presents findings from the Paneurama project, based on interviews with three French studios (Cube Creative, Autour de Minuit, and Normaal) that place Blender and open-source principles at the heart of their workflows. We share comparative maps of their dataflows, toolchains, and IT infrastructures, highlighting major differences despite shared tools. This presentation invites the Blender community to help expand this collective mapping effort and foster a culture of transparency and collaboration.

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    Learn more about Blender Conference 2025 at conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss

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  • Microscopy Nodes handling large biological volumes — Blender Conference 2025

    "Microscopy Nodes: handling large biological volumes" by Aafke Gros at Blender Conference 2025

    Microscopy gives us a window into the hidden world of cells and molecules, but visualizing this data remains a major challenge. To bridge this gap, we present Microscopy Nodes, a Blender extension opening Blender up for a new user base of microscopists.

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    Learn more about Blender Conference 2025 at conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #foss #blender3d

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  • Blender at Volkswagen Group — Blender Conference 2025

    "Blender at Volkswagen Group" by Ali Varol, Alina Schubert at Blender Conference 2025

    This presentation is about how Blender is currently used within the Volkswagen Group and where we see its future potential. We address specific challenges in applying Blender to technical workflows in comparison to other applications and present a custom-developed add-on for Diagnostic Shading as a targeted solution.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #peertube #blender #blender3d #foss

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  • Nissan 500sx A Retro-Futuristic Concept Car — Blender Conference 2025

    "Nissan 500sx: A Retro-Futuristic Concept Car" by Valentin Komkov at Blender Conference 2025

    What if Nissan revived the spirit of ’90s Japanese sport coupes — but reimagined for the electric era? In this talk, I’ll walk through the creation of the Nissan 500sx, a fully original concept car designed, modeled, and animated from scratch using Blender.

    From early sketches to final renders, I’ll show how Blender can be a complete design lab for automotive storytelling. This session explores design thinking, hard-surface workflows, shading and lighting for realism, and how to build an emotional narrative around a fictional product. Whether you’re into cars, cinematic rendering, or pure creativity — this is a love letter to what Blender makes possible.

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    Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

    #b3d #BCON25 #blender #foss #peertube #blender3d

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