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"The development story of "Story Tools"" by Falk David, Pablo Fournier at Blender Conference 2025
The "Story Tools" project is aimed at improving existing functionality in Blender for crafting stories. Specifically, the goal is to improve storyboarding and layout workflows, working with multiple scenes and cameras, and managing shot continuity.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss
"Funny Legs: a 2D show by a 3D animator" by Yana Zavialova at Blender Conference 2025
Funny Legs is an animated show on YouTube created entirely by one person, from modeling to render. In this talk, a 3D animator, Yana Zavialova, will tell how she has built an efficient pipeline that allows her to create a 1-minute episode in 2–3 weeks. She will share the Blender tricks (like rigging the color, using no lights in the scene, and mixing 3D with Grease Pencil) that helped to achieve an old-school 2D cartoon look.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss
"Bringing concepts to life - Framestore's Visual Development" by Stefan Mayr, Juan Francisco Hernández Mendoza at Blender Conference 2025
How Framestore's Visual Development Department is integrating Blender in their workflow to create high quality Creature and Environment concepts
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #blender #peertube #blender3d #foss
"Facial Rigging for Stylized Character Animation" by Rik Schutte at Blender Conference 2025
At Blender studio, we're developing a new Character Asset: Storm. This session will be a walkthrough on how I've explored different ways of facial rigging for a stylized character and why I chose to do it this particular way. The class will highlight the wants and needs from the animator and how this applies to the facial rig setup. We'll go over the facial step by step by looking at the mouth, eyes, cheeks and eyebrows and explain the workflow and tooling for creating these setups. Each one of these has their unique approach and features provided for the animator in order to conviently work with it.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender #blender3d #foss
"From Solo Artist to Studio with Blender" by Mia Connolly at Blender Conference 2025
How a small group of artists and animators left Maya behind and built an indie studio from the ground up. This session will walk you through the real-world roadmap, how we built our pipeline, the lessons we learned, and how we did it all for under $1,000.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss
"Accessible Automated Pipelines for Small Teams" by Gregorio Guirado at Blender Conference 2025
This session explores how Blender became the core of a scalable VFX pipeline for a 2D animated feature. We’ll cover how a three-person team automated drop shadows, compositing setups, and cross-software integration across ~800 scenes—while tracking everything through custom spreadsheets and Flamenco. Real production numbers, working tools, scene studies and simple scripting approaches will be shared to help freelancers and small teams build efficient pipelines without deep programming knowledge.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peebrtube #blender #blender3d
"Simulation and Visualisation of Optical Systems" by Johannes Hinrichs at Blender Conference 2025
The design of imaging optical systems, like camera lenses, currently relies on a few specialized optical design software.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #foss #blender3d
"Exploring how creativity is built across industries" by Filip Gladis at Blender Conference 2025
Mangoshake studio - from architecture and design to storytelling and visual effects.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss #blender
"The Future of Extended Reality for Development" by Hogan Mastanduno, Jonas Holzman, Ruoya Sheng at Blender Conference 2025
PICO is collaborating with Blender to bring Extended Reality (XR) into the heart of the Blender ecosystem.
In this talk, we explore the evolution of XR support in Blender, examine the current capabilities and limitations, and share our vision for how XR can transform Blender workflows—making them more immersive, intuitive, and spatially aware.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
#b3d #BCON25 #peertube #blender3d #foss
"Slow Crafting VR: Hand-Drawn Textures and Worlds" by Beatriz Ruthes at Blender Conference 2025
In this talk, Beatriz Ruthes shares her process of building a VR environment entirely in Blender, in which every object and texture originates from hand-drawn illustrations on paper. Developed during an experimental artist residency in Luxembourg, the project explores how traditional techniques can bring warmth, intimacy and emotional resonance to digital spaces.
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Learn more about Blender Conference 2025 at conference.blender.org/2025/
#b3d #BCON25 #peertube #foss #blender #blender3d
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