Blender

Blender

By
Download on the App Store

Blender episodes

  • 3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style — BCON26

    "3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style" by Shu-Ting Lin at Blender Conference 2026

    Based on my own SIGGRAPH Asia 2024 poster, this talk presents a method that generates Japanese-style smear effects instantly—just specify a 3D region, with no manual vertex editing or keyframing.

    I'll walk through the add-on's architecture:

    1. Automated point-cloud sampling via Geometry Nodes
    2. Dynamic 3D-bounding-box masking
    3. Adaptive interpolation that respects "animating on ones, twos, and threes."
    4. By the end of the presentation, attendees will be able to replicate the approach themselves—and everyone who attends this presentation gets the add-on for free.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    5. Curiosity: The Distance Between Dreaming and Doing — BCON26

      "Curiosity: The Distance Between Dreaming and Doing" by Eynn Barrios at Blender Conference 2026

      This talk is about curiosity and how it's been the driving force behind every stage of my Blender journey. From personal projects and online challenges to creating asset packs for renowned artists and presenting at Blender conferences, many of my biggest opportunities and successes began by simply exploring a meaningful idea. Through stories, lessons, and a look into my creative process, this talk explores how curiosity can fuel growth, creativity, and unexpected opportunities for artists at any stage of their journey.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    6. PBRT 2: Creating and Working with Large Scenes — BCON26

      "PBRT 2: Creating and Working with Large Scenes" by Gustaf Waldemarson at Blender Conference 2026

      Today, Blender is undeniably one of the best tools out there for a large swathe of graphics related tasks. However, some work can be done to make it even more useful when working with the complex scenes that are often used in graphics research.

      During BCON24, I demonstrated how to create basic importers and exporters with the Python API using the PBRT format as a basis. In this talk, I will present various improvements to the importer that allows PBRT scenes to be rendered with Cycles at a comparable image quality, and by extension, leverage the existing Blender ecosystem to export these scenes to other systems via other formats, such as glTF.

      Additionally, as some of these scenes contain numerous, or complex objects, techniques for working with them in a way that maintains user-interface responsiveness are highlighted.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    7. Mathemagics: Building Assets for Realtime Effects — BCON26

      "Mathemagics: Building Assets for Realtime Effects" by John Einselen at Blender Conference 2026

      How does a technical artist approach realtime effects? Using examples from an immersive XR headset experience, industry veteran John Einselen (motion design and technical director at Launch) will walk through some of his approaches; from prototyping within Blender to building final assets and integrating them in realtime game engines.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    8. From Vertex to T. Rex: 3D Printing My Own Hall of Dinosaurs — BCON26

      "From Vertex to T. Rex: 3D Printing My Own Hall of Dinosaurs" by Alex Chamberlain at Blender Conference 2026

      As billionaire collectors edge out public institutions for the ownership of priceless fossils, Blender and 3D printing can play an important role in proliferating public access to these spectacular finds. I've printed life-sized Dinosaur skeletons using my own sculpts and 3D scan data to make stunning and inspiring public displays.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    9. How Blender Changed Theatre — BCON26

      "How Blender Changed Theatre" by Marcus Möller at Blender Conference 2026

      In this talk, Marcus Möller, a Stage Design student at the Academy of Fine Arts Vienna, explores how modern 3D tools establish an innovative workflow in the theatre world. He will guide you through his journey—from building and rendering initial concept designs to his most recent project, where he developed a real-time animation playback tied to real-life parameters like motor rotation speed.

      Discover a transition from first creative steps to the essential integration of real-time 3D in theatrical pre-production.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    10. Imposter Syndrome — BCON26

      "Imposter Syndrome" by Thomas R Murphy at Blender Conference 2026

      While optimizing EEVEE Next for the UP Blender Game Engine, Tom developed an imposter-card shader and add-on to streamline asset creation and boost real-time performance.

      Only after creating the add-on for his personal use, did he realize that it could help almost all artists seeking to reduce render times, expedite asset production and improve real-time performance.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    11. GN-to-UV: Hacking Coordinates with Geometry Nodes — BCON26

      "GN-to-UV: Hacking Coordinates with Geometry Nodes" by Jindřich Olšar at Blender Conference 2026

      This classroom talk demonstrates how to weaponize Geometry Nodes as a non-destructive data-processing layer for complex production fixes. Moving beyond basic asset creation, we dissect two real-world case studies from Mangoshake’s pipeline. First, we explore how we manufactured custom UV data on live, simulated cloth for our client RIM using stored attributes. Second, we break down a procedural path generator that calculates directional gradients along a curve. Attendees will learn how to route complex data directly into the Shader Editor for advanced material mixing.

      This talk is designed for a classroom experience.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    12. Headless Heads: Calibrated Digital Human Pipelines with Cycles — BCON26

      "Headless Heads: Calibrated Digital Human Pipelines with Cycles" by Patrick Anderson at Blender Conference 2026

      This presentation will look at how Electronic Arts’ applied research team use their experimental head scanning and processing pipeline to deliver reliable, accurate data to game teams.

      Specifically, how Blender’s BPY module fits into this containerized job system to automate parts of the process: leveraging Cycles for diffuse map delighting, calibrating cross-polarized photography using Macbeth charts effectively for PBR shading, and matching complex polarized specular behavior.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min
    13. Building Procedural Simulation Environments — BCON26

      "Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026

      Ray-tracing simulations are becoming faster and more accessible through modern graphics processing units and improved algorithms. However, the 3D environments used in these simulations are still often static, simplified, and manually prepared for a single scenario. This talk explores how Blender can become a procedural scene-generation layer for simulation. Geometry Nodes and Python can create controlled scene variations, expose geometric assumptions, and generate different levels of detail for different computational budgets. Electromagnetic propagation is presented as one practical example of this broader workflow.

      –

      Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

      0 min

    About Blender

    From the publisher's feed

    Official PeerTube channel for Blender, the Free and Open Source 3D Creation Suite. The Freedom to Create