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"How Not to Build a Shading Language" by Clément FOUCAULT at Blender Conference 2026
Managing cross-platform rendering across modern APIs like Vulkan, Metal, and OpenGL introduces shader code complexity. To combat fragmentation, code duplication, and slow runtime compilation, Blender is migrating to its own custom solution: the Blender Shading Language (BSL). This presentation explores the architectural evolution of Blender's shader pipeline, the design principles of BSL, and how a custom, lightning-fast preprocessor solved the performance pitfalls of vendor shader compilers.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"CloudRig: Rigging ALL THE THINGS!" by Demeter Dzadik at Blender Conference 2026
CloudRig is a free rig generation add-on developed by the Blender Studio: https://extensions.blender.org/add-ons/cloudrig/
In this presentation, I will show off some of its latest and lesser known features. I will talk about how you can start using CloudRig if you are already experienced with Rigify, or if you've never tried rigging at all. Hopefully some of the shiny features will spark your curiosity about rigging, which is often seen as a dreaded, finicky part of the 3D animation pipeline. I'd like to show you that it doesn't have to be so scary, in fact it can even be pretty fun, once you have a few basic tools and workflows in your arsenal!
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"From Final_FINAL_v3 to Making an African Short Film" by Taiwo Folu at Blender Conference 2026
There are large studio pipelines and there is the independent freelance artist working solo. Somewhere in between are teams of artists - small studios, remote collaborators, and indie productions - who need something more than a shared drive to create something together.
This talk follows our journey at Eaxum - from pipeline frustration to building Clustta, an open-source version control tool born as a Blender add-on - to actually using it to produce Meji, an African period short film set in the 1900s.
I'll share how a lean, artist-friendly pipeline enables real shot production in Blender - from layout through animation, lighting, and FX - lowering the barrier to collaboration for independent creators everywhere.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"NURBS of NODES - SurfacePsycho Adventure" by Romain Guimbal at Blender Conference 2026
NURBS, NURBS, NURBS. How GeometryNodes opened the doors to them and gave birth to the SurfacePsycho add-on : A true surface design system for creatives, with CAD file import and export. The talk is a diagonal recap of its crazy development journey, a peek at its future, and chaotic extras.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"The Future of Rendering" by Jules Urbach at Blender Conference 2026
Covering emerging trends in GPU rendering for motion graphics, film making, product design, VFX, games, virtual production, immersive media and more – with deep dives on the latest traditional and neural rendering technologies, and their converging workflows.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Graph Visualization and Analysis with SciGraphs" by José Marín at Blender Conference 2026
SciGraphs continues the work presented at last year’s Blender Conference with SciBlend, moving from general scientific visualization to graph-based data. This talk introduces SciGraphs, an open-source Blender extension for importing, analyzing, styling, and rendering networks directly inside Blender. It combines graph layouts, centrality metrics, communities, geospatial data, sparse matrices, Geometry Nodes, and high-fidelity rendering. The project also explores a brand new render engine for graph visualization inside of Blender and LLM-assisted scene generation, making Blender a platform for scientific analysis, communication, and education.
Project repository: https://github.com/SciBlend/SciGraphs
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"How Compositing is Reshaping Blender" by Habib Gahbiche at Blender Conference 2026
Habib will give insights into the process to define the compositor's roadmap and will share some lessons learned from designing features with the community as well as with the Blender Studio. He will also showcase the most important new features, and how the compositor has been reshaping working in Blender in the last few years.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"le truc Studio: Creativity in Pairs" by Albin Merle, Romain Delaunay at Blender Conference 2026
This talk explores how le truc studio accelerates creative production through a collaborative “creative duo” workflow. By working in pairs on the same projects and constantly exchanging roles, we maintain a fresh perspective, avoid creative blocks, and explore more ideas in less time. This session highlights how Blender—through rapid prototyping, non-destructive workflows, and tools like Geometry Nodes—enables fast iteration and experimentation, allowing strong concepts and animatics to emerge within days.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"The Journey of a Pixel" by Jeroen Bakker at Blender Conference 2026
Explore the hidden layers between that happens when performing a draw call. We will cover the GPU module, back-end, what is happening driver side and how GPUs work. Ideal for curious developers.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Warping the Cosmos: An Adaptable Anamorphic Video for Undefined Immersive Spaces" by Daniele De Luca at Blender Conference 2026
What do you do when you need to produce a scientifically validated, 6-minute one-shot immersive anamorphic video of the cosmos, using heterogeneous data (from simulations to photos and 3d reconstructions), but have zero production budget, no prior experience in the field, and no layout specifications for the final exhibition space?
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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