A hot tip leads to a cool chat about how game engines affect certain aspects of how a game operates. Think something missing seems like a no-brainer? Chances are good it couldn't even get in the game if they wanted it to.
Henry Scott is still here, or here again depending on how you want to suspend your disbelief. And this time we talk about the marriage between sound and animation, how we go about making content, and the importance of screaming in public
YouTube University FMOD and Unity extraordinaire Henry "Susan" Scott joins us from www.scottgamesounds.com to talk about what its like to teach people FMOD and Unity online and regales us of his fondness for Mike Roggle.
Up front is a ridiculous waste of your time, followed by some great chit chat about the way different creative outlets manifest themselves, the fascinatingly vaporous nature of wit, and an out of context Brian.