Jon Jordan and BlockchainGamer.biz editor Jenny Jordan discuss all the news from 2024.
[2:16] The success of Pixels was an ongoing trend in 2024; but it wasn't always about DAUWs.
[2:35] Heroes of Mavia was the first big game and token launch of 2024 but it didn't scale.
[4:10] In 2024, we saw a lot of blockchain games launching through app stores but no big hits.
[6:10] Browser vs app stores and PC gaming stores remains a key business decision.
[8:44] A lot of meme-y game coins such as MON, PORTAL, CARV, XAI launched in Q1.
[11:30] There was a lot of news about chain migration - so many new L2 and L3 chains.
[13:00] In Q2, there was a big change in sentiment with game token prices tanking.
[14:11] The rise of KOLs, who encouraged retail crypto to invest in new tokens with often bad results.
[16:05] The rise of Telegram and TON as a strong marketing channel for blockchain games.
[17:46] Another nascent year for Immutable: Guild of Guardians was not a success.
[22:17] But in Immutable's defence... 4 million Immutable Passport wallet sign-ups.
[28:28] In Q3, the issue of bots became a problem esp. in respect to airdrops and token rewards.
[30:09] What are you trying to do with your blockchain game when it comes to giving out value?
[32:04] Does it matter if bots or AI agents are paying $10 to play your game?
[32:30] The other thing in Q3 was the start of successful games on Ronin - Wild Forest, Lumiterra etc.
[34:56] Pretty much every game launched on Ronin has got +100,000 DAUWs in testing.
[37:19] Should we view console game Off The Grid as a success?
[44:22] Whatever happened to The Sandbox?
[45:25] CCP Game's EVE Frontier is now in closed alpha testing.
[46:59] What's significant is these projects are very serious about the value of blockchain in games.
[49:45] More generally, the US presidential election was the clear pivot point for crypto in 2024.
[52:51] Investment into the sector was down on 2023 but around $1 billion.