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Our guests tell us why this tragic Roman play by the Bard is set as a 1990s video game. Will the gamification enhance the viewing experience or reduce the impact of the conflicts inherent to the play? Our guests detail how this setting changes their portrayals of the conflicted characters.
See omnystudio.com/listener for privacy information.
By BFM Media5
11 ratings
Our guests tell us why this tragic Roman play by the Bard is set as a 1990s video game. Will the gamification enhance the viewing experience or reduce the impact of the conflicts inherent to the play? Our guests detail how this setting changes their portrayals of the conflicted characters.
See omnystudio.com/listener for privacy information.

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