Non-linearity and complex protagonists: why you can't have both. Also, why are adventure game protagonists such jerks?
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Beta testing.
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Taking different approaches.
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Knowing when to give up.
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We're back! A chat about community relations.
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MAZES!
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We are joined by Jacob Janerka, developer of Paradigm, to discuss his experiences making the game and learn what wisdom he imparts for first time developers!
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Discussing readability and spotlighting in background composition. Also, we've been podcasting for 5 years!
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We talk about difficulty and challenges in adventure games!
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About Blue Cup Tools Podcast
From the publisher's feed
Ben Chandler and Francisco Gonzalez talk about game design issues.