You take the good with the bad. It's fun having a house designed by some cryptic guy, play out like familiar board games, and struggle like a poorly implemented rogue-lite function. Sounds a lot easier than the hoops most of us go through to get a house.
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You take the good with the bad. It's fun having a house designed by some cryptic guy, play out like familiar board games, and struggle like a poorly implemented rogue-lite function. Sounds a lot easier than the hoops most of us go through to get a house.
Hosted on Acast. See acast.com/privacy for more information.