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John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them.
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Learn why your game needs development help with professional developer, John Brieger.
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We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours!
In this episode, we re-visit our list of top places to find art for your prototype.
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Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020.
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In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME.
Resources Mentioned
We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game.
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Today we dig into the Patreon mailbag and answer these questions:
Thanks to Mark Edwards for editing this!
How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he started publishing games and now.
Here is the top 5 list: 5) More games in big box retailers 4) It's easier to make games 3) Kickstarter explosion 2) Growth of games at conventions 1) Distribution is harder
Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through!
5. If some people don't hate it, you are doing it wrong. 4. Don't let experiments linger. 3. Determine the scale, audience (learning time), price point and play time of your game. 2. Have an "always pruning" mindset. Always be thinking about the parts that aren't SUPER DUPER fun. 1. Understands that hobby gamers (and many designers) will ALWAYS ask for more.
From the publisher's feed