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For our sixteenth episode, we talk to Susan, designer of Qwirkle and many other great games!
For our fifteenth episode, we talk to Josh, designer of Wasabi and artist/graphic designer of many other games.
For our fourteenth episode, we talk to Christopher Badell, originator of Sentinels of the Multiverse and head of Greater than Games.
For our thirteen episode, we talk to Michael, head of Tasty Minstrel Games
For our twelth episode, we talk to David, publisher of Clever Mojo Games and developer for Game Salute.
For our eleventh episode, we talk to Brad, who is both a designer (Pixel Tactics, BattleCon) and a publisher - Level 99 Games.
For our tenth episode, we talk to Geoff, who has done much co-designing with his children - including the popular Space Cadets game.
This is a special "live" episode of Board Game University (which causes some microphone issues, sorry!). At the Dice Tower Convention 2013, Tom sits down with Robert Burke, Richard Launius, Bryan Pope, and Colby Dauch - to talk about board game designing. With live questions from the audience. And a bear!
For our eight episode, Tom talks to Rob Daviau about his experiences working for Hasbro. They discuss Heroscape, Risk Legacy, and more!
For our seventh episode, we talk to designer Stephen Glenn, who produced games such as Balloon Cup and !st and Goal.
From the publisher's feed