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Opener: Hammer of the Scots
Ken Tidwell
@Ken Tidwell
If you entered the hobby as I did pre-2000, you didn't have BGG, podcasts, YouTube, or even a good way to buy games online. You often didn't have English rules in the box for what games you had in your small collection. But what you did have is The Game Cabinet. This was probably the very first boardgame website that ever existed. It was created by Silicon Valley boardgamer Ken Tidwell, who was at the leading edge of the hobby and the Internet. Thanks to Ken's website we had our first access to game reviews, letters columns, information about where to buy games, and online versions of Mike Siggins' famous boardgame zine, Sumo (fullname Sumo's Karaoke Club). I cannot properly convey how important and influential this website was to those of us getting started. Although it was a website, it was presented as an online magazine with numerous "issues" as it was periodically updated with a batch of fresh content. Its last issue was published in 2000. But it's still online! Go visit it at gamecabinet.com.
As an oldtimer myself, I've wanted to get Ken on my podcast for many years. Finally I managed to do it. I was delighted and surprised to have Ken tell the story of The Game Cabinet...but it turned out not to be a story stuck in the past. We definitely spend a good chunk of time talking about those early days, but when Ken disappeared online over two decades ago he didn't stop playing games. Not only that, he maintained his fascination with the leading edge of creativity in game design. In a nutshell, he's no curmudgeon like me! He's still got an enormous collection, goes to conventions, plays lots of games, is fascinated with the innovations of the Tokyo Game Market...and even Kickstarter. He's on a number of Discord servers and stays plugged in. He's even up on the indie RPG world that I keep hearing about, too. Closer: Considering what's most important to me in this hobby for 2024...and practicing it in the last quarter of 2023 -Mark
Patrick Pence
@Farsol
Eric Brosius
@Eric Brosius
Joe Huber
@huber
Opener: Britannia Once again, I've been fortunate to gather a panel of smart gamers from my Discord server to chat on this episode. Patrick, Eric, and Joe joined me to discuss game conventions. We talk about large ones, small ones, and how I think "invitationals" and games days are something slightly different. Certainly related, but I wanted to talk more about the kind of events anyone listening might decide to attend next year. There are local conventions, as well as national (even international) ones that require getting on an airplane. Why would you go to all of that trouble & expense, when you can just play games at home with friends. Well, we have our reasons. Do they match yours? Towards the end we share some of our better game convention experiences, as well as plans to attend this or that in the year to-come. For example, if you're planning to attend SDHistCon this November, or else Dice Tower West in Las Vegas next March, let me know! Closer: History-grounded eurogames that inspire me when traveling -Mark
Joe Berger
@arnodestang
Adam Brocker
@abrocker
@Gregarius
Opener: Stockpile Closer: Ennui about the SdJ, which is surprising/disappointing Solo boardgaming is big, and getting bigger. At least, that's my impression. It's not something I know a bunch about myself. I've dabbled in solo boardgames for many years, and I've done solo wargames extensively, but there are euro boardgamers who play a lot of solo boardgames. There's a whole community for this slice of the hobby, and publishers are serving them. There are games exclusively designed for solo play, and lots of "regular" multiplayer games that have a solo option. On our Discord server I posted some of my explorations and questions with solo boardgames, it got some response, and soon we had a separate discussion channel to continue to conversation. From there I found a few gamers happy to join me on this episode of the podcast to talk about solo boardgaming. In true BGTG style, we name-drop a number of titles, but most of the episode is a higher level meta-discussion about solo boardgaming as a hobby-within-a-hobby. What types of solo boardgames are there, why do you play solo boardgames, and what is the community of solo boardgamers. 1 Player Guild Solitaire Games On Your Table (most recent monthly compilation) 2022 People's Choice Top 200 Solo Games -MarkDavid G.
@davebo
Openers: • Mark: Maquis and Canopy • Dave: Earth
My friend Davebo has been on the podcast many times, but not for a while. During the time he's been away he decided to sell his California home and relocate to North Carolina, both to be by his oldest kid, now married, as well as to start a new chapter in life. In the podcast he talks a little about those reasons, and what it's like to be a boardgamer who uprooted himself from local groups and friend networks to be in a new place, finding & meeting new people. Of course, gamers do this all the time, but I'm more familiar with it happening earlier in life, when you go off to college, get your first professional job somewhere else, maybe move again to buy a home & start a family. Or like me, maybe you had a career move at some point, like when I moved 300 miles from Norcal to SoCal, leaving behind MY local game group. At that time, I wasn't much more than thirty years old, and finding new gamer friends was something I needed to do...but I don't recall feeling especially challenged by it. Now, though, I can anticipate another move when I eventually retire, and finding new friends when I'm in my sixties feels different. Perhaps it shouldn't, but I'm a little daunted just thinking about it. Dave's not in his sixties, but he's not in his thirties, either. He's now done what I will need to do eventually. Of course, it matters what sort of community you find yourself in, how expansive your hobby is, and other factors. Online gaming was always around, but really took off during the pandemic. That's an interesting way to meet new people AND stay in touch with the gamers "back home." Closers: • Dave: "High five" games • Mark: Can we get more boardgames that tie in to landmarks, places to visit, and a sense of history? -Mark
Opener: Ark Nova...on BoardgameArena I feel like most of this year--really everything since BGGcon last November--has been about me embracing the fullness of this hobby in a post-pandemic way. Along with the realization that no one can really embrace ALL of it. There's just too much. I've simultaneously been maximizing my hobby and realizing the unavoidable limitations involved. This episode certainly fits that overall "story arc." In May I managed to play a lot of games with various friends in all sorts of settings: my local game group, on a business trip, at a Games Day, during a lunch hour at work, online in several ways, and more. Plus there's the extra parts of our hobby, like podcasts and magazines. Looking back, I feel like I did a LOT. Even so, I'm aware of the things I didn't do, because there's just so much time in a month. At least several of those opportunities were with a wider range of gaming friends, something that wasn't possible a year or two ago. Closer: Spiel des Jahres nominations and recommendations
Opener: Votes for Women What is "normal" in our hobby? For a while I've realized that what I felt most comfortable & familiar with in boardgaming is a little but stuck in the past, not coincidentally the times when I was first diving in deep with it. This is about the 10-year period from 1996-2006, give or take. The hobby today feels different. It IS different. Not better or worse (I try to convince myself), just different. But different in what ways? In this solo episode I consider this. Before I tackle the present day I think aloud about how the hobby started, how it progressed, and how it got to when I first played Settlers, Medici, or Bohnanza. I think a lot about the perspective of someone working at Origins or Gencon, perhaps at a game distributor's booth, going to those events from the 1970s to the present day. I actually think there are some that span those fifty years(!) in our hobby, if not always behind a booth then at least participating in it. From that vantage point, you'd definitely see things change over time, and I think with some hindsight you could identify some "waves" or "generations" within the hobby. Characteristics more of one time than another. Trends that come & go. Even within euro-style hobby boardgaming, I think you could subdivide my earlier era to today and note some important differences. That's what I'm thinking about, and I welcome input from listeners, too. Am I all wet here? Or am I onto something? Does it even matter in any way? I think it may matter in the sense that I'm trying to stay true to the types of boardgaming I most enjoy, while simultaneously NOT becoming a fossilized dinosaur. Can it be done? Of course. Thinking about these kinds of things is how I go about it. Closer: Mark Madness 2023 tournament! Congrats to winner Patrick Pence! -Mark
Nonsense Junkie
@elschmear
Opener: • Mark: Caesar's Empire • Steve: Trendy
My friend Steve Paap joins me again, but this time he turns the tables, interviewing ME on my own podcast. We talk about the history of the podcast, what I think about wargaming, and some of my curmudgeonly tendencies in boardgaming. It was fun to talk about with him, and he claims we only got through half of his questions! Perhaps in another year or so we can try again. Closers: • Steve: Competitive tournaments at a game convention • Mark: Finding other boardgamers at my work -Mark
We're just about finished now. Azul emerged victorious from the SdJ division voting, Terraforming Mars from the Kenners, The Crew Mission Deep Sea from the A La Cartes, and Brass Birmingham from the Golden Geeks. Now that I step back and look at those, they seem like wonderful, fantastic, even inevitable champions from each of their respective divisions...not that I was smart enough to predict them all for my bracket. These four champions now face each other, though you'll hear not quite the way I'd originally intended. It all works, though, and before long we'll have the top two vote-getters in the Mark Madness Championship for 2023.
This micro-episode shares some overview of the Rounds 1 & 2 voting, such as blowout wins and close calls. I get to share the Sweet 16 and imagine which of the four games in each of the four divisions will emerge victorious to battle against the others. Hint: don't bet against The Crew (any version!)
Please remember to keep voting. Each round of voting is open for a few days, and I keep adding to the same geeklist to do it. Scroll down to find it.
https://boardgamegeek.com/geeklist/312399/mark-madness-2023-bgtgs-battle-award-winners?itemid=9636466#9636466
The third micro-episode of the podcast talks about the predictions that are now locked-in and the voting that we're all just starting. Follow the link below and subscribe to that geeklist where it happens.
https://boardgamegeek.com/geeklist/312399/boardgames-go-madness-2023-battle-award-winners
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