It is more than forty years since the first wireframe images of the Boeing Man revealed a stylized human pilot in a simulated pilot's cabin. Since then, it has almost become standard to include scenes in Hollywood movies which incorporate virtual human actors. A trait particularly recognizable in the games industry world-wide is the eagerness to render athletic muscular young men, and young women with hour-glass body-shapes, to traverse dangerous cyberworlds as invincible heroic figures. Tremendous efforts in algorithmic modeling, animation and rendering are spent to produce a realistic and believable appearance of these algorithmic humans. The author traces the development of these realistic human figures worldwide from the very beginning in 1964, when Boeing Man, the first and one of the most significant and iconic images in history of computer graphics was produced.