HCI 2011

HCI 2011

By BCS, The Chartered Institute for ITEducation
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HCI 2011 episodes

  • Cyber-Sustainability: leaving a lasting legacy of human wellbeing
    This paper presents a case for the importance of sustainability in HCI as it relates to the Web. So far, the discussion about sustainability in HCI has focused on environmental aspects. However, our belief is that cyber-sustainability is much greater than this. We argue that to address cybersustainability correctly, the principles of sustainability should be considered in relation to 3 concerns: 1) environmental impacts, 2) psychological impacts, and 3) the worldview that the Web tends to promote. Several broad implications for more sustainable Web development are proposed.
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  • An analysis and criticism of ways in which the World Wide Web is altering young learners’ cognitive behaviors
    While this paper values the different ways in which the World Wide Web is making data ubiquitous and more accessible, it questions some of its subtle yet destructive effects on the Google Generation/those born after 1993. This paper will look over the learners’ interactions with online information, analyze the negative behavioral and psychological consequences caused by these interactions, question the consequences and in each case ask that designers of online experiences be more careful as they make design decisions when creating online interfaces.
    0 min
  • Cyber-Sustainability: leaving a lasting legacy of human wellbeing
    This paper presents a case for the importance of sustainability in HCI as it relates to the Web. So far, the discussion about sustainability in HCI has focused on environmental aspects. However, our belief is that cyber-sustainability is much greater than this. We argue that to address cybersustainability correctly, the principles of sustainability should be considered in relation to 3 concerns: 1) environmental impacts, 2) psychological impacts, and 3) the worldview that the Web tends to promote. Several broad implications for more sustainable Web development are proposed.
    0 min
  • An analysis and criticism of ways in which the World Wide Web is altering young learners’ cognitive behaviors
    While this paper values the different ways in which the World Wide Web is making data ubiquitous and more accessible, it questions some of its subtle yet destructive effects on the Google Generation/those born after 1993. This paper will look over the learners’ interactions with online information, analyze the negative behavioral and psychological consequences caused by these interactions, question the consequences and in each case ask that designers of online experiences be more careful as they make design decisions when creating online interfaces.
    0 min
  • Interaction Design: Serving Corporate Needs
    This paper looks at the ways in which professional interaction designers, despite the all too common rhetoric about serving humanity, end up uncritically serving corporate needs. It covers the conflict between the priorities of business and the goal of design; the influence of universities in setting students up to serve business interests; and how designers can resist by pursuing their own goals as radical professionals.
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  • Designing Novel Applications Inspired by Emerging Media Technologies
    In this paper, we argue that a great starting point of novel application design is not the problem space (trying to rigorously define the user requirements) but the solution space (trying to leverage emerging computational technologies and growing design knowledge for various interaction platforms), and we build a foundation for a pragmatic design methodology supported by the authors’ extensive experience in designing novel applications inspired by emerging media technologies
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  • Semantics, Hermeneutics, Statistics: Some Reflections on the Semantic Web
    We start with the ambition - dating back to the early days of the semantic web - of assembling a significant portion human knowledge into a contradiction-free form using semantic web technology. We argue that this would not be desirable, because there are concepts, known as essentially contested concepts, whose definitions are contentious due to deep-seated ethical disagreements. Further, we argue that the ninetenth century hermeneutical tradition has a great deal to say, both about the ambition, and about why it fails. We conclude with some remarks about statistics.
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  • Local Community Intelligence, Wellbeing and the Potential Role of Web 2.0 Applications
    This paper suggests that individuals within Local Communities may be very receptive to increased community engagement, outlines the need for a taxonomy to maximise the outcomes of Collective Intelligence (CI), speculates about some possibly rich seams for future research and some expedient ways of doing this through the use of Web 2.0 applications. In doing so there is consideration of contributions from Computer Science, Management and Design.
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  • On Pause and Duration, or: the Design of Heritage Experience
    This paper investigates ‘pause’ and ‘duration’ as conceptual resources to expand current design approaches to place, technology, and experience in museums to the extended temporality of heritage practice. The author strives to understand ‘through design’ how we come to value objects, places and events through multiple and repeated interactions. In doing so, the author contributes to expand the boundaries of interaction design beyond individuals acting ‘in the moment’ (pause) to individuals and communities participating ‘across time’ (duration) in the cultural production of memory and identity.
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About HCI 2011

From the publisher's feed

Human computer interaction is a key area of computing. The BCS Conference on Human Computer Interaction is the leading conference in the field in the UK. It covers the design, evaluation and…

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