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Our Tyranny of Dragons campaign has concluded, and we've received a lot of questions about how the campaign you heard us play differed from what was written in the book. To answer those questions, Thomas and Ned explain what they like to call "Reactive DMing"—altering a planned campaign to fit the actions and desires of the players. Get ready to dig in, 'cause this is a big one!
• • •
Patreon: patreon.com/ICastFireball20
• • •
AUDIO CREDITS
Background Music was created using the "Pilgrim" soundscape found at Mynoise.net
And as always a HUGE thank you to Hayden Allred for our amazing theme music!
By Thomas Brower4.9
155155 ratings
Our Tyranny of Dragons campaign has concluded, and we've received a lot of questions about how the campaign you heard us play differed from what was written in the book. To answer those questions, Thomas and Ned explain what they like to call "Reactive DMing"—altering a planned campaign to fit the actions and desires of the players. Get ready to dig in, 'cause this is a big one!
• • •
Patreon: patreon.com/ICastFireball20
• • •
AUDIO CREDITS
Background Music was created using the "Pilgrim" soundscape found at Mynoise.net
And as always a HUGE thank you to Hayden Allred for our amazing theme music!

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