Share Bonus Stage | Unlocking The Gaming Industry
Share to email
Share to Facebook
Share to X
By Chasing XP
5
11 ratings
The podcast currently has 27 episodes available.
Welcome to Bonus Stage! In our inaugural episode, Crev and Jeff take a look at the history of Pokemon games, and the future of the Creature Collector genre.
Stay Updated with our Twitter: https://twitter.com/BonusStage_Pod
Crev: https://twitter.com/CrevLMTV
Lord Admiral Jeff: https://twitter.com/lordadmiraljeff
Visit MagicMind.co/XP and use code XP20 for 40% off your subscription to Magic Mind!
Games Mentioned Today:
Welcome to Bonus Stage! This is a revival of the Chasing XP Podcast, with a new look and a new face! Check out Crev and Lord Admiral Jeff as they discuss gaming and what makes games fun (or not fun at all)!
Cohost form: https://forms.gle/H8x5sp7BwSdL67CZ6
Today's episode is a double-header! We have Paul from Outlier Games as well as Wade from Twintertainment, both developers from extremely small studios. We discuss the struggles of small teams, marketing your small game in this big world, and Vikings.
------
Messeah by RoccoW https://soundcloud.com/roccow Creative Commons — Attribution-ShareAlike 3.0 Unported— CC BY-SA 3.0 Free Download / Stream: https://bit.ly/messeah
Playing games in your web browser is one of the classic ways people played games in the 90's and early 2000s. Games as simple as tower defense flash games, huge statistical economic games, play-by-post games on internet forums, even Neopets was wildly successful.
But, as technology evolves, so does the gaming medium. Players moved from flash games to Steam, forums became obsolete, and IRC became Discord in time. Two developers, both working on separate browser games, are trying to harken back to the days of old, as well as keep these games up with modern trends.
Meet Michael “molp” from https://prosperousuniverse.com/ and Vincent "foohonpie" from https://imperialconflict.com/ and https://pbbg.com/
All music by Shane Ivers - https://www.silvermansound.com
Regardless of how you feel about Blockchain technology and Cryptocurrency, it's here to stay. And while Mythical Games isn't the first company to add blockchain to video games, they are making a big push to make this the new norm.
Rudy Koch joins me as we discuss the power of collecting, truly owning digital assets, and a little bit of technobabble.
All music by Shane Ivers - https://www.silvermansound.com
Starting from a simple reddit post and a demo, D-Cell games have managed to capture the internet's attention with their first project, Unbeatable; a Rhythm-Adventure game where music is illegal and you do crime.
I managed to get the D-Cell Games crew to talk about dealing with a viral Kickstarter campaign, designing rhythm games, and anime shows I know nothing about.
This is an E3 2021 special of the Chasing XP podcast.
Music: Tape Star by Shane Ivers - https://www.silvermansound.com
Music: Say You Will by Shane Ivers - https://www.silvermansound.com
It's no secret that Jeff loves board games. And today, he's joined by Tyler Lipchen from Panda Game Manufacturing. Panda GM is one of the largest manufacturers for board games, creating the physical copies of Wingspan and Pandemic, as well as hundreds of other games out there.
Music: Tape Star by Shane Ivers - https://www.silvermansound.com
Many indie developers have rough starts. Whether it's due to poor marketing, little exposure, or buggy unfinished games.
But what happens when your game gets stolen by it's publisher? Or your tutorial doesn't best capture how the game is played? Ammobox Studios has been around for twelve years, but they've only managed to finally release their first game after a long struggle of trying to find stability in the industry, working under other teams to refine their skills as they worked on their product.
I got a chance to talk to Jeremy Choo, who is a co-founder of the studio and one of the minds behind their first major title: Eximius: Sieze the Frontline.
Steam Page: http://bit.ly/cxpeximius
Jeff sits down with Tommy Norberg, a level designer who's worked on games such as Just Cause 2 and Payday 2. He's an expert at creating living, breathing worlds and levels to make them feel unique and immersive. Now, he works for The Game Assembly, a Swedish game design school, teaching Level Design to students who share a passion for worldbuilding and design.
The podcast currently has 27 episodes available.