Game companies are putting out their titles faster than ever; but should they? I mean, they're just taking care of business, and working overtime (work out). Andy's by himself this week, burning the midnight oil. He dishes on employee burnout at game developers and why it's kind of our fault. Before you get defensive, he thinks it's a product of the times as well. We are always itching to play the new great IPs and their inevitable sequels. Game studios know this, and want to scratch that itch as much as possible. It equates to more eyeballs turning into dollar signs. To keep up, technology gets better and faster and employees see their families less. It's how these businesses are run, but that doesn't mean it's good.