An in depth and thorough review of Dark Souls 1. Part 1 covers mostly mechanics and design philosophy, while Part 2 tackles themes, characters, and storytelling. Part 3 is the lightning round, for whatever we forgot or couldn't fit in the first two.
An in depth and thorough review of Dark Souls 1. Part 1 covers mostly mechanics and design philosophy, while Part 2 tackles themes, characters, and storytelling. Part 3 is the lightning round, for whatever we forgot or couldn't fit in the first two.
Ross and Joey discuss the themes prevalent in Metal Gear Solid 1 & 2. Ever wondered what the Book of Job, Blaseball, and Metal Gear Solid all have in common? Listen to find out!
Ross and Joey discuss the oddities of the Resident Evil series, and the strange ways in which the earlier survival horror mechanics transferred to the later action shooter genre the series eventually transitioned into.
Ross and Joey talk about Metroid Prime, released 2002 on the Gamecube, and the fascinating design choices that went into translating the 2D metroids into the 3D realm.
In this episode, we dive deep into the world of Detroit: Become Human, a game about androids and nothing else.
2 hr 21 min
About Boss Door
From the publisher's feed
A deep dive into games both new and old. Your hosts, Ross and Joey, explore what makes a game unique, in what ways it succeeds or fails in its intended message and mechanics, and draw insightful…
parallels and comparisons between individual games and genres. A podcast for the critical gaming public.