Bosses can bring an epic note of finality to a section of a game or be a sour note in the harmony between player and game. What makes for a good boss fight? and where did bosses even come from to being with?
Bosses can bring an epic note of finality to a section of a game or be a sour note in the harmony between player and game. What makes for a good boss fight? and where did bosses even come from to being with?